Settlers 7: Paths to a udom

Buid up strategy game.

Shadow of the Xel'Naga

Custom campaign for StarCraft II. Playable alone or with a friend.

The Last Guardian

Custom point & click adventure campaign for WarCraft III.

Day of the Dragon

Custom campaign for WarCraft III.

Lord of the Clans

Custom campaign for WarCraft III.

Unity Engine Projects

Unity Engine projects for university.

StarCraft 2 Trilogy: My beef!

So, Blizzard announced that the Single-Player campaign in StarCraft 2 is going to be so epic that they are going to divide it into three parts, each representing one of the races, and selling them seperately. Before we jump to any conclusions we should consider the following facts:

What we know:
- Each following campaign (in order: Terran, Zerg, Protoss) will be based on the previous, but Blizzard will definetely avoid cliffhangers or simple continuation.
- The Multiplayer-Part will be part of the first campaign.
- Each race will have about 26 to 30 missions, roughly the size of Starcraft, Broodwar or WarCraft 3 (or any other standard RTS).
- The terran campaign will feature a Protoss mini-campaign.
- Protoss are going to have diplomatic options while Zerg will be more aggresive.

What we don't know.

- If the Multiplayer-Part will bve included in the second and third product.
- The cost of each product.
- The time we have to wait for the second and third campaign to be released.


Each campaign will feature:

- A deeply rooted mission-tree.
- Optional character interaction.
- Selectable apporach on missions (sometimes up to six different).
- Secret missions.

Apparently Blizzard decided to select this method because they didn't want to pack everything into fewer missions, thus diminishing the epic feel of their campaign. This way, they are also able to create more terrain, cinematics and extras than in a classic approach.


What I am thinking:
Since we don't know anything about the price or the time we have to wait inbetween campaigns it's hard to tell how bad it is (that it IS bad, I am sure of).
Each product could cost 50€ thus tripling the usual price of a pc game, and it's not like we are getting any new game for our money either: It's still the same engine and units. And it also sucks that we'll probably have to wait very long, it's a Blizzard product after all (note that I'm not really sure anymore if I should call it a game or a product...).
On the other hand, there could be a price offering for owners of one of the products. I guess 50€ + 25€ +25€ is fair.

If Blizzard had just kept their mouths shut, everyone would've been happy with 8 - 10 missions per race. I wonder what all the illegal downloaders are thinking... ("Dude, I'll just buy the first and DL the others, so I can still play online, dude!").

Oh, let's all blame Activision for this!

Don't forget:
Some videos showing ingame multiplayer fights, an ingame cinematic scene and a pre-rendered cinematic video have found their way to the internet.

Stormwind is ready!

Finally, after 9 weeks my biggest WarCraft-map so far has reached Alpha-Status, so I can start planning for the next foru chapters of the book, all of which are set inside Karazhan. Therefore, I'll probably split it into two playable chapters. We'll see. No ETA, because of my new job I won't have the time I used to.



(Click to enlarge, fool!)


League of Legends

What looks like DotA, plays like DotA, sounds a bit like DotA and comes from the creators of DotA? Read the title!

Yes, it's true. The most popular WarCraft 3 modification gets its own game, removing the engine limitations bound to WC3, and creating the DotA (Defence of the Ancients)-experience the way it was meant to be.


No, I've never been a big DotA-fan myself but I think it's great to see community projects become so big they can compete with professional stuff nowadays. I'm certainly going to keep an eye on this one, it might become the next Counter-Strike.

- League of Legends Homepage (kinda looks like a Blizzard website)

Got a job!

Some exciting things have been going on in my life lately. When I got well from my leg-injury I started looking for a job, and as every sane people do I started looking for a job that fulfills my personal interests, so I wouldn't end up working for McDonalds straightaway.

By mere accident (pun?), I found out that a famous German video game developer has been looking for a level designer for an internship. I applied a couple of week ago. I got a phone call for the interview that was today, which went pretty well. They told me they would contact me in 1-2 weeks. They'll probably not do it anymore, because they friggin' called me thirty minutes after I had left the building! I can start next monday! I'll get paid for enjoying my hobby! Life is finally getting good!

Anyway, I don't feel safe revealing the name of the company yet. Maybe I never will. I haven't signed a non-disclosure agreement yet, though I'd like to stay faithful to the company nonetheless.

Of course this has a negative point, so I'll probably not be spending a lot of time on The Last Guardian anymore. I just hope I can manage to get it out before StarCraft 2 is released.

Affiliation

Kinguin Overwatch - 300x250