21 January 2010

Settlers - Paths to a Kingdom Closed Beta started

For those who haven't got the word yet: You can register at german gamesites like 4Players or PCGames.de to get a code for the latest game in the Settlers series. The client is about 1,47GB large.

For more information on the game check out the Settlers 7 website or the Blue Byte twitter.

16 January 2010

Some changes to the map

The most significant addition is probably that I have added basic gameplay stuff like weapons, upgrades, AI paths and some jump pads. No elevators for the time being.

Today I added a big spire to have an open but difficult-to-reach spot for the Invulnerability upgrade. You can only get to it wit the jump boots beneath the spire. I may add additional ways to reach the top of the spire, or not. I've added a corridor to one of the larger rooms, which is supposed to be a good way to snipe other people through windows. A big problem is the open space in the center of the map. I don't think it's wise to let a player at any given time see really, really far, in too many directions. This was another reason for adding the spire. I've also added a lot of walls here and there. To compensate for the immobility I have changed some of the pathing for the player. I fixed some walkways and doorways to let players reach other places in the map faster.

15 January 2010

New layout for UT3 Map

A couple of days ago I took photos of my school because it striked me how its geometry would fit nicely into a UT3 level. It has multiple floors, equal interior and exterior areas and its general design makes for something decent.

I have removed the upper floor, as it would be too much repetition in rooms. I will add some balconies instead for some more outdoor action. I will also add more ways to get around the map. Currently, along with these things, I am adding all sorts of pick-ups (weapons, upgrades, health etc.), AI-pathing and in the near future elevators and jump-pads, to test gameplay. I am also thinking about adding water or hazardous environment, but unfortunately the current layout forbids this.

I still haven't decided which artistic direction I am going to take with this, though but I am pending between a dark city look and a futuristic gothic look.

12 January 2010

UT3 Map Project started

Over the weekend I taught myself the basics of how to use the Unreal Tournament 3 Editor. I plan to create a deathmatch map for the Multiplayer Online Shooter.

As I want my first map for this game to not just be another newbie map, I plan to take as much time as needed to make it as great as possible. Most importantly I wanted to include the experience I had gathered with Blue Byte on working on maps, which means, doing a lot of research, sketches and testing before starting on the actual map.

This screenshot shows an example of an arena where I try to test the effects of having a multi-floor map.

I am not that good with sketches so I will probably often take a look at other professional maps and try out different layouts until I am happy.