28 May 2011

Brink DLC Details

Here's the original message:

Today we've got some exciting news to share about two big Brink updates in the works.
First up, the statistics site will be going live next Tuesday for Xbox 360 and PlayStation 3 players. PC players can look forward to it going very soon. This site, located at brinkthegame.com, will be your hub for in-depth stats, including data on matches, players and the overall progress in the weekly Battle for the Ark. Check out the screenshot above for a sneak peek and dig up that VIP code as you’ll need it to register once the stats page is live.

On top of that, the Agents of Change DLC is just on the horizon, slated for release in June. The pack will bring new maps, abilities, character customization options and weapon attachments to Brink, while also raising the level cap to 24. Here's a full list of the DLC content:

New Maps
  • Founders' Tower – The revolution finally reaches the island's iconic spire and takes the battle for the Ark to dizzying heights.
  • Labs – Venture into the depths of the Ark’s original research and development laboratories, a submerged high-tech facility so far untouched by the civil war.

New Player Abilities
  • UAV – This stealthy and lethal device allows Operatives to automatically mark nearby enemies on their radar. For more explosive fun, they can even take direct control of the UAV and detonate it near unsuspecting foes.
  • Napalm Grenade – Soldiers can use this new grenade to cover an area in a sea of deadly flames.
  • Pyro Mine – Engineers can plant these mines and leave enemies in the epicenter of a massive napalm explosion.
  • Field Regen Unit – Medics can deploy these units to increase the health regeneration of any nearby teammates.
  • Tactical Scanner – This universal ability allows players to reveal the active buffs of their opponents, allowing them to pick off enemies more strategically.

New Weapon Attachments
  • Bayonets – Gain the edge in melee combat and cause extra damage with these deadly blades.
  • Weapon Shields – Take cover from enemy fire and prevent headshot bonus damage behind riot-style shields.

New Character Outfits
  • The Sad Punk – Add a touch of Steampunk to your Resistance character.
  • The Limey – Bring order to the Ark with this outfit inspired by traditional European police lawmen.

StarCraft II - Heart of the Swarm Teaser

Blizzard invited some press and fansites to an in-house event. I expect first campaign impression for the beginning of June, if not in the following days.

27 May 2011

Changes to blog - Episode III

Along with some more links I added to the right side column, here are some additional changes.
  • Upper row now shows a link to my very own Forum on CampaignCreations.org.
  • Games to look forward to changed to Events to look forward to to include more variation.
  • Total Page Visitors changed to show only the last 7 days. Don't want to reveal every detail :p
Go check out the forum and tell me what you think!

26 May 2011

Zero Punctuation reviews Brink

I got Brink a week ago and according to Steam I've only played 7 hours, which is correct of course. It is probably the worst game I've played this year. I'm lucky to have only paid 15€ for it. I got it at MediaMarkt at a 3 games for 49€. A colleague of mine bought the two other games for himself.

I played some Coutner-Strike in a clan in it's prime, some Battlefield 1942 and some more Unreal Tournamet team modes but that aside I'm not much of a team-shooter person. I like dominating quick Deathmatch games. I got the game because some colleagues (huge Bad Company 2 fans) thought it might cut a down the wait for Battlefield 3 a little and I thought it would be a nice idea to play along.

Of course they were more dissapointed than I was. For a change, I'll let someone else inform you about the pros and cons of this game. Zero Punctuation, a very funny weekly game review site.

Attention! A lot of sarcasm in this video!

Changes to blog - Episode II

I've dropped the StarCraft II look for the previously announced friendly white look. it was due to some technical difficulties, but I also believe that this white look will promote a lot more content that isn't entirely game-based. As of now I've no clue what that is going to be but I'll think of something, trust me!

But this white look isn't just the second choice. It is supposed to represent a clean, polished and professional feel. This is why, amongst many other features I will now be linking this site to my other blog, which is my level design portfolio, although future plans are to merge the content of the portfolio blog into this one.

Some other changes/new features:

  • Video Bar - From time to time I'll be updating my YouTube-account with videos of my current projects. The Video Bar also has the ability to search for videos uploaded by other YouTube-users whose videos are somehow affiliated with me.
  • Top Part Link List - Direct links to the Main Page, my Portfolio and ways to get in contact with me.
  • News Archive - Now on top of the blog to save some space.
  • Slideshow - Will be updated more often in future, hopefully :)
  • Poll - Any interesting questions I might have for you.
  • Removed - Bitch of the Week, Quote of the Week, Hero of the Week. Might get a comeback in the future.
  • Total Pageviews - Total pageviews that are NOT MINE!
Personal Profile

Dedicated team player, innovative level designer and absolutely passionate gamer with first experiences in working for a professional video game developer and publisher; long-term fan of Blizzard, especially its RTS games and their lore, with a strong background in fan/mod level design.


A challenging level/game design position in the ever-growing entertainment industry, working for a premier developer on the highest-quality video games.

24 May 2011

Changes to blog

As you can see I've made changes to the visual style of the blog. I've dropped the self-created dark StarCraft-style and choose a premade blogger template I found on btemplates.com. THe original idea was to have a very neutral and friendly look with bright colors, but for now I'll stick to this style.

Because the style is still work-in-progress some of the features will not be available for some time.

I will add more information on the status of this blog, but for now, I gotta go. :)

20 May 2011

Games I Played 2010 - Ranks 8 - 1

First of all you shoul be aware that I've updated Ranks 17 - 9 (now 18 - 9). I had forgotten to include The Tales of Monkey Island.

8. Dragon Age: Awakening - The Add-on to the first Dragon Age game started out slow and, for me, inconsistently. In my version of Origins I chose to dismiss Alistair and now in Awakening he suddenly appears in front of me as king. I wish there had been more consistency between the games even if you don't choose to continue with your old character. Aside from that, the story started slow and then became more and more complex into an amazing finale. I won't spoil too much. The gameplay was Dragon Age-like very good. - 83%

7. Prince of Persia: The Forgotten Sands - I'm a huge fan of the Sands of Time trilogy and I was afraid they would mess up its storyline with a forced PoP set between PoP1 and PoP2. They didn't mess it up because storywise TFS has nothing to do with the series. Yes, you have the protagonists and its set timeweise between PoP1 and PoP2 but other than that you never quite get into the usual PoP atmosphere. - 84%

6. BioShock 2 - It started out slow. Really slow. The beginning was lacking the monumental feeling of 'Where-there-heck-am-I-and-what-the-bleep-is-going-on?' of BioShock 1, but as the game progressed I got to value the smoother gameplay mechanics and the more involving storyline. It was really cute beign a big daddy looking for your little sister... I mean daughter. In the end I liked it even more than the first Bioshock. - 84%

5. Dragon Age: Origins - Yes, you've heard me on and on that I don't like long games because they often seem to drag the experience towards repetetive situations. DAO breaks that pattern because it throws at you an uncountable amount of skills and abilities, you get to switch the heroes in your group pretty often and the and it changes the setting every 5-10 hours. But heck, I still needed almost 6 months (around 60 hours of gameplay) to complete the game. The variety wasn't really what got me: It were the rich storyline, the immersive atmosphere and the likeable characters with their lengthy, but very interesting dialogues. It was really a dark version of Lord of the Rings, and yes, I liked those movies despite their length. - 85%

4. Monkey Island 2 Special Edition - What can I say? It's just like the classic MI2 but with updated sound, graphics and control. Everything you loved about Guybrush and his company is there. You could argue about the visuals, or just switch to classic mode and enjoy the good old 320x240 MI2 without sound and clumsy controls. - 86%

3. Sam and Max: Season 3 - The Devil's Playzone - I played the original Sam'n'Max game many years after its release. It was one of those old iconic  must-have-played games and for that it was fun. I also played casually through Season 1 and Season 2 and I thought Telltale did an excellent job with the episodic system *cough* unlike Valve *cough*. But Season 3, wow, was that a ride! Each episode has a unique style, setting and gameplay mechanics. Zombies, Indiana Jones, Godzilla and more, it's all in there. Telltale also gave the players the opportunity to control Max's new psyvhic powers which were also really fun. But the main reason why Season 3 is on rank 3 of this list is its story. Towards the end players will have witnessed a marvelous story with numerous shocking twists and turns. I almost shed a tear. Knowledge of previous seasons required. - 86%

2. Mass Effect 2
I prefer Sci-Fi over Fantasy. Fantasy often seems to rehash black and white good vs evil concepts in a very distant world. Sci-Fi on the other hand usually has its roots in an earth-based society dealing with daily problems (food, energy etc.) or the occasional alien invasion. ME1 had excellent storytelling, combining the best of universes like Stargate, Star Wars and the likes. It was like the old Knights of the old Republic, featuring extremely rich atmosphere, detailed characters and some of the best dialogues in any computer game. ME2 is basically more of the same, although it's focus is more on your teammates story than the global threat to mankind. Gameplay-wise it's also focused much more on Gears-of-War-like cover-system instead of the abilities of your team. It's something one might have to get used to but it certainly doesn't make the game any worse. It's still one of the best of 2010. - 89%

1. Assassin's Creed II - The first Assassin's Creed was an excellently stylish game. Visuals, audio, storytelling and characters led to one of the most immersive experiences I have ever played. Unfortunately it's mission design got repetetive. ACII enhances the cinematic aspect of ACI, givse it anothr chool main character in another fresh setting and blows my fucking brains out when it comes to mission design. The missions are never repetetive (except for some DLC stuff in the later stages of the game) and stay as fresh as virtually possible. ACII is basically a new GTA set in the era of the italian rennaisance with a deep and clever storyline and excellent graphics. It is the best game I played in 2010. - 90%