SotX Chapter 2 Design Document page

Here's a small glimpse of the work that goes into designing SotX Chapter 2 prior to touching the editor. In the middle you can see he linear gameplay experience for the players. On the right side the overall abilities and items available to the players.
I try to find a balance where each player has an equal amount of tasks, without stepping too much on each other's toes. I also try to limit repetition. I'm currently focusing on reducing the overall amount of tasks while still giving each ability a purpose. Yep, it's too much and the map is already very big at this point. No need to let player do the same stuff over and over.

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