Worked on SotX: Chapter 3

Over the past week I made some time to continue work on the third chapter of my StarCraft 2 campaign Shadow of the Xel'Naga. The map is now fully playable from start to finish. There are objectives, transmissions, tooltips and working AI waves accompanied by an enemy hero.

Still, a lot of testing and fixing ha to be done before I can add additional difficulty levels, terrain art, music, sound effects and cinematics. Effectively this should not take me more than three weeks, but I am now on another extended break from mapping to focus on university studies.

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