Settlers 7: Paths to a udom

Buid up strategy game.

Shadow of the Xel'Naga

Custom campaign for StarCraft II. Playable alone or with a friend.

The Last Guardian

Custom point & click adventure campaign for WarCraft III.

Day of the Dragon

Custom campaign for WarCraft III.

Lord of the Clans

Custom campaign for WarCraft III.

Unity Engine Projects

Unity Engine projects for university.

SotX mission names and Battle.net icons

I thought I would share the names of the missions and the design for the Battle.net icons. Old version used to have violet text, a different font. and the word "Chapter" on each icon. I have also remade the loading screen but want to work on it a bit more.









Update on Shadow of the Xel'Naga

Good news! I finished Chapter 4 about 7 weeks ago. Terrain and cinematics are finished, gameplay is tweaked. Like all the previous chapters this map is still being held back until Chapters 5-7 are finished. In the end I'll still have to make some improvements to all old maps, and sadly I haven't had time to test co-op properly or do enough testing with other people on some maps. This is  something I'll do once all maps have been completed.

But it's not just Chapter 4, Chapter 5 is also nearly finished! I've spent a lot of time working on a stealth system that works similar to the old Commandos/Desperados games. Enemies have a range of sight and players can sneak up behind them to stun them.

I've spent a lot of time working on the AI system, but once I had that nailed down the rest of the map was made pretty quickly.

Current features of Chapter 5:
- Slow and tactical approach that rewards stealth. No combat
- Finished gameplay and objectives
- Realistic range of sight. Enemies will only react to player units in front of them
- Different alert levels to determine how enemies will react to player units. Green: Normal behavior. Yellow: Investigating. Red: In pursuit
- Different types enemies with that differ in range of sight, patrol the area, or rotate to search for enemies
- Switching between Running or Walking. Running is faster, but creates noise which alerts nearby enemies
- Many abilities that can stun or distract enemies for some time

To-do-List for Chapter 5:
- Terrain
- Cinematics
- Balancing of the four difficulty levels
- Testing of co-op gameplay
- Further tweaking

Because of studies I need to take another long break. I think once I pick up mapping again, this map will be completed in less than two weeks. In the meantime here's a random picdump:
A Marine was stunned by a player which is spotted by the Missile Turret. It will alert the Marine to the north in a few seconds.

A Ghost just spotted a player unit come unit of the bushes. Turrets rotate to search for player units.

The Turret was disabled permanently. A stunned Marine was spotted.

Affiliation

Kinguin Overwatch - 300x250