Settlers 7: Paths to a udom

Buid up strategy game.

Shadow of the Xel'Naga

Custom campaign for StarCraft II. Playable alone or with a friend.

The Last Guardian

Custom point & click adventure campaign for WarCraft III.

Day of the Dragon

Custom campaign for WarCraft III.

Lord of the Clans

Custom campaign for WarCraft III.

Unity Engine Projects

Unity Engine projects for university.

Opening 418 Overwatch Loot Boxes

If you are one of those people interested in watching others open loots boxes for the game Overwatch, I got a very special Christmas Special for you!

Watch me open 418 loot boxes in this video. No loot box was bought. I've collected all of them since the release of Overwatch 7 months ago.

Happy Holidays!

Link: https://www.youtube.com/watch?v=1iXOVWiCDNA


The Last Guardian 1.04 released!

These past months I have been working on a huge update to my third WarCraft 3 campaign The Last Guardian. The update includes:

Improved level design!
- Merged numerous areas and their gameplay
- Less walking
- Improved visuals

Better camera!
- Smooth camera movement
- Optional standard RTS camera
- Added Fog of War and Black Mask

More!
- Over 480 changes to gameplay and bugfixes
- New abilities

You can get the new version form the Downloads page on this site or you can go to Hiveworkshop.com. Have fun!


See below for a full list of changes:


Update 1.04: 480 fixes


Level design and camera - 15
- Merged numerous areas and their gameplay
- Removed several areas that contained no gameplay besides walking
- Changed terrain for almost all areas
- Undiscovered areas will now be covered by a black mask
- Enabled Fog of War
- Improved terrain outside gameplay areas
- Added smooth movement to all cameras when changing angles/areas
- Changed almost all camera angles
- Improved camera movement in cinematics
- The camera will now always focus on Khadgar if he and Garona are selected at the same time
- Karazhan: Decreased number of areas/game cameras from 65 to 26
- Karazhan: Changed various connections between areas
- Karazhan: Changes to various doodads (e.g. color, scale, pathing)
- Karazhan: Decreased overall map size from 160x224 to 96x192
- Added cheat "camera" to switch between "adventure" and "strategy" camera modes

Heroes and spells - 39
- Changed hotkey layout to QWER
- Hero abilities level skip set to 2
- Khadgar: Decreased collision size from 32 to 24
- Khadgar: Attribute points are now retained when turning into a Grunt
- Khadgar: Added a special effect when turning into a Grunt
- Khadgar: Decreased maximum levels by 1 per map
- Khadgar: Changed attack  type and visuals of Grunt-Khadgar to melee
- Khadgar: Set experience gain to 100% until he has the minimum level for each chapter
- Khadgar: New passive hero ability Lockpicking that will automatically unlock pins on chests
- Garona: Decreased collision size from 32 to 16
- Garona: Added ability Focus (formerly known as Concentrate)
- Garona: New ability Transfer Items transfers all of Garona's items to Khadgar
- Flame Strike: Added info that it can damage trees
- Haste: Improved description
- Haste: Increased Attack Speed bonus from 20/25/30% to 35/45/55%
- Haste: Decreased cooldown from 20 to 15 seconds
- Alchemy: Can now be levelled manually
- Alchemy: Decreased cooldown from 5 to 2 seconds
- Alchemy: Removed info about penalty
- Alchemy: Quest items no longer cost additional mana
- Alchemy: Quest items no longer require a minimum ability level
- Alchemy: Will now always play a sound effect when creating an item
- Realm of Time: Is now part of the Spell Book acquired in Chapter 5
- Realm of Time: Fixed sound effect
- Portal: Is now part of the Spell Book acquired in Chapter 5
- Portal: Improved description
- Portal: Decreased casting range from 3000 to 1200
- Portal: Decreased cooldown from 5 to 3 seconds
- Portal: Units are now teleported by entering the associated regions
- Portal: Fixed a bug that moved units to the center of the map when entering a portal
- Portal: Decreased time of teleport effect
- Concentrate: Increased mana cost from 0 to 25
- Concentrate: Added level 3 which will highlight information and disable Fog of War
- Concentrate: Decreased cooldown/effect time from 10 to 6/8/10 seconds
- Concentrate: Renamed to Focus
- Steal: Added stun info
- Steal: Changed buff from Dizziness to Stunned
- Steal: Removed some effects
- Steal: Decreased cooldown from 15 to 10 seconds

Multiple maps - 26
- Renamed all gates in Karazhan to Karazhan Gate
- New model for Aegwynn by Chizume
- Decreased sight radius of cinematic gryphons to 0
- Replaced all non-Blizzard music with Blizzard music
- The music will now continue playing after winning a fight
- Decreased number of flickering textures
- Fixed duration of some transmissions
- Capitalized all golden letters in the Song of Aegwynn
- Decreased number of picked locks required to open mosts chests by 2
- Added floating texts to the Chests which show previous lockpicking attempts
- Fixed a bug that prevented resetting the counter of bad lockpicking attempts
- Selection will no longer be cleared when talking to people
- Fixed a bug preventing music from playing after cinematics
- Renamed all non-quest alchemy items
- Improved descriptions of all non-quest alchemy items
- Rebalanced all non-quest alchemy items
- Changed icons and models of some non-quest alchemy items
- Dialog titles will no longer disappear
- Added Chest Keys. They are hard to find but can open any chest instantly
- Selecting the Specter will now add a skill point to Khadgar
- Items sold by a Marketplace or vendor are now removed from stock
- Will no longer play the EnchantedCellLoop sound for vision cinematics
- New loading screens
- Fixed sound regions
- Fixed positioning of Circles of Power
- User control is now disabled less often

Prologue - 6
- Decreased overall map size from 160x128 to 96x128
- Decreased movement speed of Khadgar from 300 to 230
- Fixed Khadgar's movement behavior
- Fixed some doodad and terrain issues
- Increased Far Clipping of some cameras
- Decreased time of Aegwynn battle by 6 seconds

Chapter 1 - 35
- Decreased number of areas/game cameras from 39 to 15
- The Weeds transmission will play when the rocks have been destroyed
- The GotYou transmission will play when Khadgar fights the Bandits
- Added a transmission which says not to go back at the starting area
- The Axe can now be used when close to the Tree Bridge
- Removed a Brigand
- Removed four Bandits
- Removed two Kobolds
- Removed two mine fields
- The Bandit Lord will no longer be ordered to attack Khadgar
- Khadgar will no longer stop at the Chest hint
- Removed a Barrel of Explosives
- The weed will now burn faster
- Khadgar will now start at level 2 with no enabled ability
- Increased starting Mana of Khadgar from 0 to 100
- Khadgar's Mana will no longer be stuck at 100 until drinking a Potion of Mana
- Removed the Letter for Medivh from Khadgar
- The first Rogue will now drop Khadgar's Pouch instead of an Axe
- Khadgar's Pouch will give Khadgar various items and the ability to cast Flame Strike
- Will no longer hear a scream at start
- Added special effect when Zombie turns into a Wraith
- The top tower of Karazhan is now invunerable
- The observatory camera pan is now played in cinematic mode and more quickly
- Added a Wand of Chain Lightning to each of the Resurrection Stones
- Removed a Potion of Mana
- Added book "Laws of Arcane Magic" to the item shop, which explains "Sympathy"
- Added a hint about Chest Keys
- Increased range of region for the hint about picklocking chests
- No longer required to step away from the first Chest to retry it
- Added hint about switching between camera modes
- Can no longer destroy Page Two
- Removed fade out/in from the ship sequences
- Can now skip the first conversation with the Renegade Wizard
- Removed pathing blockers in front of Professor Marvel
- Khadgar's movement speed will no longer be decreased to 80 at the start of the Outro cinematic

Chapter 2 - 32
- Removed some dialogue from the intro cinematic
- The Guide to Beginner's Alchemy is no longer actively used. All information is now shown in its extended tooltip
- Some items required for the Alchemy quest are now scattered around Karazhan
- Removed transmissions about the secret ingredient and leaving the garden
- Return to Moroes is now a quest requirement
- Decreased size of regions where books need to be placed
- Added Circles of Power to show where books need to be placed
- Removed Library category Funny Books
- Removed a Rune of Mana
- Some killed enemies will now drop Runes of Greater Healing
- Enemies in Library will now spawn in groups of 3
- The Survive hint is now a required quest named Gone Mad
- Renamed book Animals and Plants to Races. This book now describes trolls and goblins
- The Races book is now placed just outside the Library
- Added a transmission that says the gate to the Botanic Garden is locked
- Fixed an error message when Khadgar carries only 1 Stick and tries to use it
- Added special effects for spawned Library enemies
- The Specter's item will now be created outside his living quarters
- Replaced ItemDrop sound with GoodJob sound when placing a book in the Library
- Removed spells from Voidwalkers
- If Khadgar dies during the fight with Medivh he will now be instantly moved to the Library after his resurrection
- During the fight Medivh will now teleport to Khadgar every 10 seconds
- Removed hint about being honest to Medivh
- Renamed item Alchemy to Glyph of Alchemy
- Most Circles of Power are now removed when no longer required
- Floating texts in the Library will now appear much faster
- Will now play the Warcraft 2 War theme when fighting Medivh
- Removed hint about using the minimap to orientate and navigate
- Added transmission about green and blue making purple
- Moroes reappears now as soon as Khadgar enters the Botanic Garden
- Will no longer change ownership of Old Khadgar in the Outland cinematic
- Vision of Khadgar is now shared with Medivh in the fight

Chapter 3 - 49
- Decreased overall map size from 128x128 to 96x96
- Decreased number of areas/game cameras from 46 to 15
- Increased fog Z start from 500 to 1500
- Will no longer hear death sounds at map start
- Removed Blighted Mist from Bullfrog
- Decreased time for Bullfrog Eating Fish sequence
- The Bullfrog Circle of Power is removed during the Bullfrog Eating Fish sequence
- Increased mana cap at map start from 100 to 125
- Decreased life of Spitting Spider from 400 to 300
- Replaced Felwood Canopy Trees with Felwood Tree Walls in starting area
- The Hurt transmission will now play two seconds after gameplay starts, unless it was triggered before that
- The Dangerous Fish can now be killed but will respawn
- Added a transmission which says to burn the trees
- Removed a Lava Cracks doodad
- Increased mana regain by Potion of Recovery from 200 to 400
- Removed fighting groups of orcs and humans and Khadgar's transmissions
- Removed Rune of Speed from first fight
- Removed a transmission by Khadgar when talking to Lothar for the first time
- The Axe can now be used when close to a Tree
- The Axe will now be removed when the player cuts down the second Tree
- Removed one of each unit type in the Corpses area
- Removed Glowing Runes from force fields
- Removed alternate route to Orc camp and a force field
- The Guide to Intermediate Alchemy is no longer actively used. All information is now shown in its extended tooltip
- The Keeper Statue is now a doodad instead of a unit
- Renamed A Hero's Lock to A Hero's Curl
- Decreased scale of Scout Towers from 5.0 to 2.0
- Created Logs will be given to Khadgar if he has enough inventory space
- Playing a sound when Khadgar gets a Log
- Increased Scaling Value of Logs from 0.6 to 1.0
- Decreased time until the hints for Lothar's men appears from 4 to 2 seconds
- The ItemReceived sound when a Vulture or Skink dies is no longer a 3D sound
- The War theme will now play before an enemy starts his transmission
- Added special effects when items and enemies appear for a fight
- Added a new transmission to a Raider
- Increased region for Color of Rainbows placement
- Can now skip all orc conversations
- Can now skipp all of Lothar's and Khadgar's conversations about Medivh
- Units are now properly removed after the MeetLothar cinematic
- Added Object Hints to the Trees
- Khadgar will be selected when turning into a Grunt/Mage
- The inventory will no longer be disabled as a Grunt
- Will no longer create an Exclamation Mark above Lothar after helping his men
- Removed hint about Keg of Thunderwater (now called Extra Spice)
- Decreased level of Blademaster from 3 to 2
- Removed Critical Strike from Blademaster
- Decreased level of Mirror Image for Blademaster from 2 to 1
- Added a Tome of Experience
- Increased experience gain from 50% to 90% at level 4

Interlude - 7
- Fixed some sound effects
- Fixed missing dialogue
- Decreased scale of Hammer from 2.0 to 1.8
- Changed owner of Medivh from Player 10 (Khadgar) to Player 11 (The Guardian)
- Increased life of all Fel Stalkers from 75 to 750
- Removed all Dragon Whelps
- Units will no longer die until triggered to do so

Chapter 4 - 51
- Decreased overall map size from 160x160 to 128x128
- Decreased number of areas/game cameras from 85 to 32
- Increased Far Clipping of all game cameras from 5000 to 6000
- Increased Far Clipping of some cinematic cameras from 5000 to 10000
- Removed Barracks and nearby units
- Removed all Lava Cracks
- Removed Fountain of Power
- Removed hint about going upstairs in the tavern
- Changed quest requirement "Get him to the mage quarters" to "Get Lothar to the Mage Quarters"
- Removed all triggers for street signs
- Removed four fountains
- Increased use region of remaining fountains
- Random Mob in front of Tavern will no longer be removed from the game
- The Exit Gate is now removed after the Intro cinematic
- Added a reference to another adventure game
- Replaced Circle of Power (Teleport) with a Way Gate
- Triggers for the Gambler Peasant are now used on The Bum
- Renamed The Bum to Jesse McGambler
- Decreased fight time with McGambler from 13 to 7 seconds
- Fixed water sound regions
- Renamed City Entrance to Gate
- The Exclamation Mark on Ismail will now be properly removed
- Neutral units will no longer wander around (except Creeps)
- Items are no longer sold via dialogs, instead vendors function like normal Marketplaces
- All vendors now belong to Player 3 (Merchants)
- Removed display items from shops in the Housing area
- Renamed Fountain Ruined to Ruined Fountain
- Replaced Elf Land Mine with Barrel of Explosives
- The Swordsmen will no longer move once the Firefighters have been called
- Decreased life of Fountain from 150 to 75
- Changed Race of Citizens from Commoner to Human
- The position of the Mutated Sheep will be reset whenever Khadgar enters Albert's place
- Added pathing blockers to the School area
- Fixed a bug casting Disease Cloud on Khadgar for 2 minutes
- Replaced Exclamation Marks from all vendors with Object Hints
- The Bandits gold coins will now spawn directly at the Chest
- Added Wander ability to all children
- The Tavern Entry hint will no longer run if the Mob has already been chased off
- Removed supports columns from unfisnished house in housing area
- Increased restart region for fight
- Removed a Water Elemental Missile sound effect
- Improved descriptions of various items
- Added trigger to deactivate the hint to the entrance of the unfinished house
- Decreased size of region used to talk to Lothar in the Tavern
- Changed owner of Workshop Peasant from Player 2 (Stormwind Guards) to Neutral Passive
- The Specter item will now be created at a spot in front of the Fruit Stand
- Added hint to select the shopkeeper to buy something
- Some citizens are now removed when Khadgar enters the Tavern
- Increased mana cost of Staff of Teleportation from 0 to 50
- Increased cooldown of Staff of Teleportation from 0 to 10 seconds
- Changed unit race of Mutated Sheep from Critter to Other

Chapter 5 - 65
- Will no longer hear Medivh dying when gameplay starts
- Renamed Red Key to Banquet Hall Key
- The Gryphons will be removed before the intro cinematics fade back in
- Renamed quest "The Messages" to "Order of Tirisfal"
- Renamed quest requirements "Deciper the first/second order message" to "Deciper the first/second message"
- Added hints to the dialog options of the "Order of Tirisfal" quest
- Added minimap pings for the entrance Chest and Medivh
- Removed hint "Check on Medivh"
- Added quest requirement "Return to Medivh" to quest "Order of Tirisfal"
- The hint to the second Chest will no longer appear if it has already been opened
- Increased scale of Sargeras from 1.0 to 2.0
- The Specter item will now be created at the Specter's position
- Removed transmission about picklocking the chest
- Moroes is no longer removed after going to the Storage Room
- Renamed Player 1 from "Vision Horde" to "The Emissary"
- Player 12 (The Guardian) will now treat Player 1 (The Emissary) as a neutral
- Player 1 (The Emissary) will now be hidden in the post-game score screen
- Order Messages will no longer have any charges left after being used correctly
- Can no longer enter the Observatory before getting the quest "I Spy"
- The Storage Room will no longer be closed after demolishing it
- Added an additional transmission that can play after demolising the Storage Room
- Will now play a sound when opening the gate to the Banquet Hall
- Renamed quest "Another Spy" to "You Spy"
- Will now close the gate when fighting Garona (and reopen it if Khadgar dies)
- Garona can now flee towards any of two directions when being chased by Khadgar
- The Nielas cinematic can now be skipped 4 seconds earlier
- Cook and Moroes are now removed after the Nielas cinematic
- Removed some wait time until Garona begins to attack Khadgar
- Increased collision size of Garona from 0.0 to 32.0
- Haste and the Inventory are now enabeld before Garonas is finished talking
- Changed hints about support column
- The Garona fight can now start while Khadgar is already inside the Banquet Hall
- Added two Runes of Healing when fighting Garona
- Will now play a special effect on Garona when she is moved during the fight
- Fixed a bug that set Garona's level to 7 when redoing the Interview quest
- Garona is now "rescued" when converting to Player 10 (Khadgar)
- Removed some dialogue when interviewing Garona
- Garona will no longer use Mirror Image
- The Demon Belt is now invulnerable
- New items and ingredients needed to restore Garona's mana
- The Demon Damage Amplifier will now add +200 to attack damage
- Changed ingredients for the Demon Damage Amplifier
- Garona's hint will no longer be played if her mana pool has already been restored
- Can now skip the Moroes Whistle dialogue
- Removed some dialogue between Medivh and Aegwynn
- Repositioned dialogue (floating text) between Medivh and Aegwynn
- Changed colors of Aegwynn's/Medivh's floating texts from green/red to red/dark yellow
- Removed Trap Frost doodads
- Can now speak to Moroes before wreaking havoc in the Storage Room
- Removed hint about Moroes not being in his room
- Removed some dialogue in the ReportGarona cinematic
- Removed Resurrection Stone minimap ping when starting the map
- Garona will now move towards a Gryphon when winning the map
- Will no longer create a Circle of Power in the Observatory to call the Gryphons
- Removed fog from Gul'dan cinematic
- Cook is now removed after the Gul'dan cinematic
- Decreased shadow image height/width of Emissary (Hooded) from 160 to 100
- Fixed a bug that prevented the update message for the quest "Revealing the Rift"
- The Inventory is now disabled for Player 12 after creating Realm of Time
- Combining the items in the Leaving quest will now create the Spell Book which is used to cast Realm of Time
- Added transmission about the Spell Book when Khadgar gets the Realm of Time ability
- Added a new transmission about combining Medivh's Grail with other items
- Removed Mana Bulbs from the Demon fight
- Added special effect to the appearance of the demon
- Added quest requirement Defeat the Demon to the Interview with an Orc quest

Chapter 6 - 60
- Decreased overall map size from 192x128 to 160x64
- Decreased number of areas/game cameras from 51 to 20
- Garona is no longer restored from game cache
- Khadgar and Garona will no longer be moved when encountering the Burrow
- "Thorough" comment will no longer trigger if a hero has reached the Burrow
- The Burrow dialogue can now be skipped
- Will now select Khadgar after turning into a Grunt
- Removed some Glowing Runes
- Fixed Garona's revive sound
- Increased hero level of Lothar from 5 to 6
- The defeat condition "Don't attack any orcs" will now appear with the Disguise quest message
- Khadgar and Garona can now cross water areas independent from one another
- Removed failsafe which moved a Water Walking item (e.g. Imbued Vial) to one of the heroes
- Water Walking will no longer be removed unless both heroes have had Water Walking
- Removed some Imbued Vials and Ethereal Oils
- Added Elevators that need to be activated by the first hero crossing water
- Removed a Stone of Ressurection
- Resurrection Stones are now activated and used independently by each hero
- Fixed animation of Resurrection Stones
- The Roasted Chicken item will now be dropped only after the two Grunts die
- The two fighting Grunts will now kill each other 16 seconds earlier
- Improved description for Give Item hint
- Removed the peon standing at the Chest
- Added transmission "I shouldn't..." if Garona tries to use the last Elixir of Water Walking
- Decreased movement speed of Warlocks from 270 to 1
- Warlocks will no longer flee from enemy attacks
- Decreased some wait time when teleporting enemy units
- Circles of Power will now become hidden when not required
- Added teleport effects when teleporting the Chicken or the Goblin Land Mine
- Removed hints for Mind Egg and Life Egg
- Moved the first Chest to the Troll area
- The first Chest will now drop Gold Coins instead of Imbued Vials
- The Warlocks at the Rider now carry an Imbued Vial and an Ethereal Oil
- Removed repeating Orc Rider floating texts
- Fixed an Orc Rider floating text
- Can now skip the Disguise hint
- Decreased attack range of Burrow from 700 to 500
- Octavia and Khadgar no longer share the same Resurrection Stone
- Removed fade out when being attacked while carrying the Heavy Bag
- The Captured video now starts immediately after pressing all switches
- A hero can no longer teleport to the Shop if he carries the Goblin Land Mine
- Glowing Runes will now play a death animation when their respective Teleporter is used
- Removed all Tomes of Experience
- Added a Tome of Intelligence
- Removed transmission about waiting for the other hero
- Decreased time between checks for the last bridge switches from 2.0 to 0.2 seconds
- The Troll Portal hint will no longer be displayed if the troll is dead
- Removed wait time for the Troll Portal hint to appear
- Replaced Northrend Trees with Fall Trees
- Goblin Land Mine explosion is now visible
- The guard carrying the cell key will now become invunerable after his key is stolen
- The Barrel of Explosives and th Goblin Land Mines will now be removed after being bought
- Wind Walk is now disabled while Garona is under the effects of Water Walking
- Added transmission for when the hungry Footman gets close enough
- Removed the wait time between using the Prison Key and opening the door
- The Disguise Again quest will no longer be marked as discovered when already completed
- Units will no longer move to a Portal before being teleported
- Renamed item Portal to Glyph of Portal
- Added transmission about the Spell Book when Khadgar gets the Portal ability
- Added failsafe if Khadgar gets Garona's Prison Key

Chapter 7 - 83
- Music will no longer be set to 100% for cinematics
- Music or sound volume will no longer be changed
- Player 1 (Vision Horde) and Player 2 (Vision Alliance) are now hidden in the post-game score screen
- Improved AI of rats
- Removed fire effect at the Library gate
- Replaced EarthquakeLoop1 sound with EarthquakeRock sound
- Decreased scaling of Spanner from 2.0 to 1.0
- Books borrowed from the Library will now be placed in Khadgar's inventory
- The runes at the Secret Door will now play their death animation when the Door is unlocked
- New icon for Secret File by kola
- Decreased time until Rats are being teleported
- Rats will now be teleported to random points in the Storage Room
- Rats will no longer move randomly if the Cheese item is in the correct area
- Will now play a sound effect when repairing the Telescope
- Will give Khadgar's Gem of Health to Khadgar if all seven Specters were found
- Khadgar will no longer be ordered to stop when using the Chapel Guide
- Will now play a sound effect when cutting the vines in the Botanic Garden
- Will now play a sound effect when the Orb of Nature is used in the Botanic Garden
- Can now drop useless books
- Fixed a bug that continued shaking the camera after skipping the intro cinematic
- Will now stop the Earhquake sound when skipping the intro cinematic
- Can now skip all conversations with Lothar
- Renamed Statue Combat Rules, Part 1 to Statue Combat Rules
- Will now skip the OldKhadgar cinematic properly
- Removed Runes from the Library fight
- Khadgar will no longer stop when speaking to one of the Statues outside the Museum
- The Circle of Power in the Banquet Hall is now removed when Rats have been teleported
- Will no longer place the Cheese automatically if the Rats have already been teleported
- Replaced all Tomes of Greater Experience with Tomes of Experience
- Changed description of Radar item
- Will now remove the Reverse Speech book once spoken to the Main Hall Statue
- The Statues will now speak with a proper portrait model
- Added special effect when a Library Demon is created
- Decreased volume of Vision sound
- Changed movement type of Rats to Foot
- Added spell animation to Medivh in the OldKhadgar cinematic
- Added more special effects to Lothar and Garona when imprisoned by Medivh
- Can no longer get the Reverse Speech Guide once the Examine All Statues quest is discovered
- Fixed a lexical error in the Outro cinematic
- The Chapel Guide will no longer be removed if another Book is chosen
- Removed fog effect from Stormwind cinematic
- Statue Combat: Decreased duration of first fake fight from 10 to 8 seconds
- Statue Combat: Renamed Paladin to Library Statue
- Statue Combat: Renamed Earthen to Observatory Statue
- Statue Combat: Renamed Garden Statue to Botanic Garden Statue
- Statue Combat: Changed melee weapons to missile weapons
- Statue Combat: Removed "Down" from the move options
- Statue Combat: Decreased number of combos from 16 to 9
- Statue Combat: Enemies now deal a fixed amount of damage
- Statue Combat: Khadgar now deals his own attack damage +50
- Statue Combat: Decreased hit points of all enemies
- Statue Combat: Changed counter-moves (e.g. LL now beats LU instead of RR)
- Statue Combat: Removed Statue Combat Rules, Parts 2-5
- Statue Combat: Changed item description and hints for Statue Combat Rules
- Statue Combat: Added multiboard which displays the health of combatants and learned counter-moves
- Statue Combat: Decreased number of moves each Statue can make
- Statue Combat: Changed color of draw from pink to yellow
- Statue Combat: Added special effect when Khadgar and the enemy are moved/removed
- Statue Combat: Decreased some wait time between attacks
- Statue Combat: The enemy will now repeat the last move if it won
- Statue Combat: The enemy will no longer repeat the last move if it lost or it was a draw
- Statue Combat: Moved the hint "Each Statue has new combos..." to the Combat Rules item
- Statue Combat: Will now play a DropItem sound when creating a page of the Song of Aegwynn
- Statue Combat: Fixed a bug that prevented the creation of pages of the Song of Aegwynn
- Statue Combat: The combatants will no longer heal
- Statue Combat: Khadgar's attribute points are now retained when he turns old
- Statue Combat: Added special effects to attacks
- Statue Combat: Will now create a Tome of Experience after each won fight
- Statue Combat: Added hint "Try to guess unknown counter-moves."
- Statue Combat: Fixed a bug not removing the Floating Text correctly when Khadgar died
- Statue Combat: Changed hint "...with all pages." to "...with six pages"
- Final Fight: Khadgar's items will no longer be removed
- Final Fight: Switched positions of Garona and Lothar
- Final Fight: Increased damage of Medivh from 56 to 59
- Final Fight: Decreased life of Medivh from 1000 to 800
- Final Fight: Increased height of the prison effect on Garona and Lothar
- Final Fight: Medivh's life is now set to 100% after the OldKhadgar cinematic
- Final Fight: Khadgar's life is now set to 100% after the OldKhadgar cinematic
- Final Fight: Removed reverse effect
- Final Fight: Khadgar will now forget counter-moves in the second phase
- Final Fight: It is no longer required to play the first phase if Khadgar dies in the second phase
- Final Fight: The Statue Combat Rules item is now removed at the start of the second phase
- Final Fight: Decreased hero level of Lothar from 10 to 9

Epilogue - 12
- Time of day now starts at 12PM
- Decreased time of day speed from 20% to 0%
- Removed dead Moroes, Cook and Medivh
- Added spell animation to Medivh
- Changed ownership of last Medivh from Player 10 to Player 12
- Renamed category "Idea and Execution" to "Design"
- Renamed category "Loading Screens, Icons and Miscellaneous Art" to "Icons and Additional Art"
- Removed category "Terrain and Triggers"
- Added Chizume and Oinkerwinkle to Models and Skins credits
- Added kola and Marcos DAB to "Icons and Additional Art" credits
- Removed EvilYardGnome from Models and Skins credits
- Removed Gary Jules and Michael Andrews from Music credits

Day of the Dragon 1.05

I just updated Day of the Dragon to version 1.05. There were a few issues with the 1.04 update, but I hope everything's in order now. Visit Hiveworkshop.com to download the update. See below for the list of changes.

Update 1.05:
11 fixes - General: Unlocked all maps (except Epilogues) in the Loading Screen
- Arcane Master: Fixed a bug that prevented Spectral Bolt from damaging land units
- Vereesa: Fixed tooltip of Searing Arrows
- Falstad: Fear Aura no longer affects neutral units
- Prologue: Removed placeholder graphic
- Chapter 5 (Nozdormu): Objectives in Multiboard will now be colored green when completed
- Chapter 5 (Nozdormu): The Multiboard wil be destroyed 2 seconds later than before
- Chapter 8: The Demon Soul can no longer be dropped
- Chapter 8: Changed objective requirement "Use the Demon Soul to free Alexstrasza" to "Kill all orcs guarding Alexstrasza"
- Chapter 8: Krasus no longer needs to be close to Alexstrasza or carry the Demon Soul to trigger the Alexstrasza cinematic
- Chapter 8: The Demon Soul will be given to Rhonin as soon as the Alexstrasza cinematic starts

Shadow of the Xel'Naga 1.2 - now available in german!

I have updated my StarCraft II campaign Shadow of the Xel'Naga to version 1.2. The update includes 190 changes to gameplay and bugfixes and german localization! If you are a german speaker/reader and enjoy playing SC2 maps in german, this is for you :)

The language of the campaign changes automatically with the language you set in the game settings of StarCraft II (Battle.net Launcher -> Select StarCraft II -> Options -> Game Settings -> Text Language).

I would also like to mention that a person named deltronLive, who has been testing my maps and providing very good feedback, has made a walkthrough of the 1.1 version of the campaign. You can find it on his YouTube channel.


See below for a full list of changes:

Update 1.2 – 190 fixes


Chapter 1 - 30
Added german localization
Added more camera movement to the outro cinematic
Increased duration of some transmissions during cinematics
Added two pathing blockers so players can’t go to the Karak Mothers prematurely
Fixed some typos and description errors
Changed some transmissions to make tasks easier to understand
Will now properly play Empty Geyser transmission
Adrenaline is no longer transient
Lars‘ Incapacitation will no longer count against Octavia
The rocks at the first Perdition Turret are now invulnerable
Cows will no longer collect Minerals during the Rastin cinematic
The first Perdition Turret is no longer hostile
Added more Karak to attack the first Perdition Turret
The Karak coming out of the first cave will now directly attack the Perdition Turret
Moved triggering region for the first Perdition Turret a bit closer to the Turret
Changed transmissions texts for the first Perdition Turret encounter
Moved first Explosive Barrel to the left side of the Destructible Rocks
After killing the Boss the vehicles are moved to north or south, depending on where the heroes go
The Automaton is now also moved when both heroes are incapacitated
Camera will now pan to the Boss before he vanishes for the first time
Camera will now pan to the Boss when he exits a mine for the first time
Boss will now remain invulnerable until the battle starts
Bossbar will not appear until the battle starts
Added a marker to the Boss when he is being chased
The Hero Glow for the Boss is now purple
Fixed a bug that replayed the Mission Strategy tip when restarting the Cows objective
Unloading a hero from a vehicle now automatically deselects the vehicle and selects the hero
Some Destructible Rocks are now unselectable
Set Heroes Border Normal Color to 150 and Border Subgroup Color to 255
Increased Selection Radius of Lars from 0.25 to 0.30

Chapter 2 - 31
Added german localization
Increased duration of some transmissions during cinematics
Improved descriptions for Pure Plasma, Energy Core, and Repair Kit
Will no longer create an item twice in the inventory when both heroes pick it up at the same time
No longer need to salvage the Salvagable Vehicle twice to get the Igniter
Removed a Mineral Crystal at Rastin’s Gas Station
Increased mission difficulty no longer decreases the amount of helpful visual effects
Increased mission difficulty now decreases the amount of info given when inspecting an item
Increased mission difficulty now decreases the amount of info given by other colonists
Item tips will no longer be displayed in the standard GUI
Changed information given by colonists and inspected items to fit new difficulty feature
Changed loading screen help text to fit new difficulty feature
Fixed a bug that showed the portrait of the Robo-Harvester instead of Octavia’s
The owner of the Robo-Harvester can now see Octavia’s inventory, but is unable to manipulate it
The Seismograph is now untargetable and unselectable
The Gate near the Arcturus Mengsk Codex is now untargetable and unselectable
The inventory is no longer closed when using the Low-Gravity Boots item
Renamed Dead Zergling to Alien Cadaver
Added hint to destroy the alien cadaver
Used item message will no longer appear when out of range
Inventory can no longer appear during cinematics
Improved terrain in the final area
The camera will move smoothly between camera modes, heroes and cinematic areas
Fixed a bug that gave the Motor Engine to Cyn as soon as Robo-Harvester salvaged it
Objective ping for Alien Artifact is now green
The Fuel now appears after a 1 second delay
Supply Frame is now hidden
Set Heroes Border Normal Color to 150 and Border Subgroup Color to 255
Fixed height of some doodads
Decreased approximate playtime in map info from 90 to 70 minutes
Heroes will no longer be uncommandable when the cinematic camera is changing

Chapter 3 - 40
Added german localization
Increased duration of some transmissions during cinematics
Removed extended tooltips for some units, upgrades and abilities
Replaced Spider Mines with fast-shooting Widow Mines
Replaced Gravity Bomb with Avatar which boosts vitals and speed
Fixed button for Gravity Bomb
Fixed rotation of Portal teleport models
Set hotkey for Blink to B
Removed all items from the Item Vault
Removed the Item Vault button from heroes
Renamed Item Vault to Psi Core
Psi Core will no longer be referred to as Shield Battery during error messages
Added some space at the final Psi Core and added some small rocks
Heroes no longer buy items but use them directly at the cost of minerals
Heroes start with Portal and gain additional items for each Psi Core location
Can no longer use Lifekit when shields and life are full
Can no longer use Energy Kit when energy is full
Rebalanced items cost and cooldown
Items can no longer be dropped, pawned, or given to another hero
Renamed Cliff Walk to Cliff Hover
Learned ultimate abilities will no longer appear in the Learn List
Hero Level 6 is now properly displayed as a requirement for the ultimate abilities
Fixed an error with Duke’s text in the Beacon cinematic
Missile Turrets will no longer be deactivated before destroying the Command Center
Killed Sunken Colonies will now grant 20 minerals and experience points
Lurkers will no longer unburrow when attacking
Markers on Lurkers will now appear on all difficulty levels
Lurkers will initially be unburrowed and then burrow when a player hero moves close
Fixed some lexical errors
Decreased number of units sent by Zerg ond Brutal difficulty
Removed Zerglings from random Nydus Worms on Hard and Brutal difficulties
Increased energy regeneration rate of Psi Core from 3.0 to 3.5
Replaced a Battle.net info screenshot
Fixed some misinformation in Edmund Duke’s Codex
Decreased scale of Void Prison for flying units and structures
Fixed some Infested Terran that were of the wrong unit type
The Psi Core will no longer heal incapacitated heroes
Increased range of Stasis Nova from 9 to 12
Incapacitated heroes will automatically replenish all vitals more quickly
Removed Border Color of Xerana’s Shadow

Chapter 4 - 20
Added german localization
Increased duration of some transmissions during cinematics
Removed extended tooltips for some units, upgrades and abilities
Increased timer for the first wave of Area 1 from 110 to 130 seconds
Renamed Jump Boots to Low-Gravity Boots
Set Heroes Border Normal Color to 150 and Border Subgroup Color to 255
Fixed some typos and description errors
Added ability Place Marker for both heroes which help communicate in co-op mode
The Dismantler no longer has the attribute Heroic
Fixed some lexical errors
Nik will now walk further in the Area4 cinematic
Can no longer gain resources from killing enemies in the Resources objective
Removed a fence
Octavia and the Reobo-Harvester are ordered to stop when an area is lost
The Research transmission will only come when a command building belongs to one of the players
Point Defense Drones no longer have the  attribute Structure
Added a transmission that explains how to deal with the enemies in the Resources objective
Decreased damage of Missile Turrets against small/medium/large targets from 10/15/20 to 8/12/16
Decreased number of Locusts and Mutalisks sent in waves
Fixed range indicator for Missile Turrets

Chapter 5 - 42
Added german localization
Increased duration of some transmissions during cinematics
Removed extended tooltips for some units, upgrades and abilities
Slightly rotated the first Marine in Xerana’s prologue area
Octavia will no longer be paused within the radius of the Missile Turret in the prologue area
Improved visibility of vision cones
Removed range indicator of Sieged Tanks
Changed range indicator of Missile Turrets
All Sieged Tanks now turn clockwise
Throw Rock no longer alerts a Guard to a Hero in his line of sight, unless he already is on high alert
Inceased Minimum Scan Range of all Guards except Ghosts from 1 to 9
Inceased Minimum Scan Range of all Ghosts from 1 to 13
By default Run now lasts 10 seconds and has a cooldown of 2 seconds
For each second spent running the cooldown is increased by another 2 seconds
For each seconds spent standing still the duration of Run is increased by 1 second
Added a behavior that marks heroes when spotted and and makes them chaseable for 4 seconds
Enemies will no longer chase heroes not in their line of sight
Enemies will respond to nearby  Red Alerts more often
Removed increased range indicator when in Red Alert
Enemies will no longer decrease their Yellow Alert while investigating
Changed Alliance of Player 4 towards the player(s) from Neutral to Enemy
Decreased time until Guards change from Yellow to Red Alert from 4 to 3.2 seconds
Added 4 Marines to Area 1 to discourage players from returning to General Duke
Changed gate code 911 to 800
Added animations for Octavia when using Sticky Goo or Throw Rock
Blinking from a standing position while Run is active will no longer alert Guards
The units around Duke are now invulnerable
Set Octavia‘s Border Normal Color to 150 and Border Subgroup Color to 255
Fixed a fence
Removed boxes from Octavia’s subgroup icon
Renamed line of sight/vision cone to cone vision
The Briefing Unit Select model on Colonist Supplies will now appear on all difficulty levels
Added a new tip which explains Cone Vision
Improved description of Cloaking Field
Screen will now always be faded out at map initialization
Cows will no longer move outside their fences
Revealed some regions in the epilogue area
Moved a Marine and his patrol point in Xerana’s prologue area to the south
Sticky Goo and Void Prison now decrease the sight of a unit to -10
Improved tooltips for Gate Control
Changed position of Read Mind icon
Increased movement speed of Siege Tanks

Chapter 6 - 15
Added german localization
Increased duration of some transmissions during cinematics
Removed extended tooltips for some units, upgrades and abilities
Fixed a bug that allowed Medics to gain experience when the player attacked his own units
Exploding Infested Terrans will no longer damage Eggs
Infested Terrans will no longer kill themselves before exploding
Added a visual effect that will suck units into the vortex
Decreased cost factor of Scientist Heal from 0.5 to 0.3
Will no longer change the tint color of leveling units
Fixed a terrain texture issue
Tremor effect is now run outside the action queue
Increased life of Nydus Worm from 125/150/175/200 to 150/200/250/300
Fixed some pathing issues around some caves entrances and shrines
Fixed collision of Auto-Turret
Added trigger alert „Mission Start“

Chapter 7 – 12
Added german localization
Increased duration of some transmissions during cinematics
Removed extended tooltips for some units, upgrades and abilities
Added a visual effect that will suck units into the vortex
Decreased approximate playtime in map info from 90 to 80 minutes
Removed all Queens
Will no longer show a black screen for 18 seconds after the Mid cinematic
Repairing Battlecruisers now alternates the ownership of Battlecruiser and crew between players
Changed job application text
Added german localization credits (LadyMeow, OutsiderXE)
Zerg players will no longer mutate Lairs into Hives when all Hives have been destroyed
Removed all Starports for the Victory cinematic

Day of the Dragon updated!


Hey guys, I just updated Day of the Dragon to Version 1.04 with more than 320 gameplay changes/bugfixes.

Some highlights:
- Variable difficulty levels (Easy, Normal, Hard)
- New models for Krasus, Ysera, Nozdormu and Malygos
- QWER hotkey layout
- Numerous changes to abilities

You can find the download link on Hiveworkshop.com (Hiveworkshop actually recently changed it's design, and it loks really good).

Play it and tell me what you think! Have fun!

Full list of changes:
Update 1.04: 329 fixes

Multiple maps - 70
Erledigt:
- New models for Ysera, Malygos and Nozdormu
- Nozdormu and Malygos now have air and land forms
- Decreased scale of all Aspects and fixed shadows
- Changed hotkey layout to QWER
- Elemental Mage: Electricity Shield can now be cast on all friendly units
- Elemental Mage: Fixed Blake Wake sound effect
- Elemental Mage: New icon for Blaze Wake by Kallimachos
- Elemental Mage: Blinding Sand can now hit air units
- Spirit Priest: Decreased cooldown of Divine Wrath from 7 to 6 seconds
- Spirit Priest: Decreased cooldown of Bond from 10 to 9 seconds
- Spirit Priest: Redemption Aura no longer removes dead heroes from the game
- Spirit Priest: Replaced Spirit Control with Doom. A unit hit by Doom will take damage over time until it dies. When it dies an Undead Minion will be summoned
- Arcane Master: Spectral Bolt can now hit air units
- Arcane Master: New icon for Spectral Bolt by Hellx-Magnus
- Vereesa: Multishot can now damage buildings
- Vereesa: Multishot can no longer target friendly units
- Vereesa: Increased traveling distance of Multishot from 625 to 675
- Vereesa: Set revive hotkey to R
- Vereesa: Changed attack type of Rain of Arrows from Pierce to Spells
- Falstad: Changed unit name from Mountain King to Wildhammer Dwarf
- Falstad: Khaz'goroth's Hammer can now damage air units
- Falstad: New icon for Khaz'goroth's Hammer by -Berz-
- Falstad: Replaced Power Bash with Concussion Bolt. Units hit take 150/225/300 damage and are slowed by 30/50/70% for 20 seconds
- Falstad: Decreased damage decrease of Fear Aura from 10/20/30% to 10/15/20%
- Falstad: New icon for Fear Aura by Mad
- Falstad: Decrased damage of Khaz'goroth's Ale from 30 to 20
- Falstad: Khaz'goroth's Ale will no longer damage invulnerable or flying units
- Falstad: Units killed by Khaz'goroth's Ale will now grant experience
- Krasus: New model and icon
- Krasus: Increased speed base from 240 to 270
- Krasus: Decreased turn rate from 0.6 to 0.5
- Krasus: Decreased build time from 55 to 40
- Rom: New icon for Flashbang
- Rom: Flashbang can now hit air units
- Rom: Decreased stun duration of Flashbang on normal units from 7 to 3/4/5 seconds
- Rom: Decreased stun duration of Flashbang on hero units from 5 to 3 seconds
- Rom: Increased mana cost of Flashband from 60/70/80 to 80
- Rom: Decreased cooldown of Flashbang from 30/25/20 to 15 seconds
- Rom: Decreased cast range of Flashbang from 500/750/1000 to 700
- Rom: Decreased area of effect of Flashbang from 300 to 250
- Rom: Set revive hotkey to S
- Eldin: Reverted to old model based on Kael
- Kryll: Increased level from 4 to 10
- New icon for Scepter of Elementals by Marcos DAB
- New icon for Dragonscale Armor by CRAZYRUSSIAN
- New icon for Miner
- New model for Miner by IamMclovin
- Improved descriptions for some abilities
- Changed tint color of Demon Soul from 255 to 200
- Decreased fade time when skipping the last cinematic from 2 to 0.5 seconds
- Removed loading screen titles (Prologue, Interlude, Epilogue, Alternate Epilogue) from cinematic maps
- Renamed Red Dragon Whelp Egg to Red Dragon Egg
- All summoned units are now removed at the start of most cinematics
- Can no longer order heroes to move when a cinematic begins
- Decreased gold cost of Scroll of Restoration from 750 to 500
- Decreased gold cost of Scroll of the Beast from 400 to 200
- Decreased gold cost of Ankh of Reincarnation from 800 to 500
- Decreased gold cost of Healing Wards from 600 to 400
- Decreased gold cost of Scroll of Restoration from 750 to 375
- Decreased gold cost of Scroll of Protection from 150 to 100
- Decreased gold cost of Mana Stone and Health Stone from 450 to 350
- Decreased gold cost of Greater Scroll of Replenishment from 500 to 300
- Removed hotkeys for item purchases in the Marketplace
- Renamed Demonic Gate to Magic Gate
- Will no longer fade out at defeat
- Removed some unused imports
- Decreased time between minimap pings from 10 to 5 seconds
- Fixed various typos and improved various descriptions
- Changed some cinematics concerning the new Aspect models
- Added variable difficulty levels

Chapter 1 - 32
- Added exit to Rhonin's test area
- Enemies now stop patrolling when attacked
- Business man will turn to the heroes when the quest is handed in
- Changed Port dialog text from "Humans alive" to "Citizens Alive"
- Slightly moved Dragon Game Camera to the southwest
- Replaced Forest Trolls with Gnolls
- Replaced Forest Troll Huts with Gnoll Huts
- Replaced Tome of Experience with Tome of Knowledge
- Replaced ItemDrop with ItemReceived sound effect
- Fixed wait time for fade when the dragon is killed in the Outro cinematic
- Changed quest text "Free/Kill the farmers..." to "Free/Kill the villagers..."
- Player units entering the Bandit Lord's patrol area can no longer interfere with his AI
- Subtitle override is now turned on
- Changed owner of most Alliance units to Neutral Passive
- Changed owner of neutral Rhonins to Dalaran
- Changed description for Spirit Priest to "Excellent healer and master of death."
- Renamed player Alliance to Traders
- No longer needs to talk to the Business man before entering Port Hasic
- Repositioned some bandits
- Added pathing blockers around some houses
- The first Gnoll now drops a Rod of Necromancy
- Removed some pathing blockers around the Large Fire Pits
- Added a hint that gold does not carry over to the next chapter
- The Business Man will no longer flee from attacks
- Hasic ships and shipyards will be destroyed when trhe Dragon cinematic has finished
- Decreased starting number of Hasic Citizens from 43 to 35
- Decreased number of living citizens required for the "Citizens left!" warning message to appear from 35/20/10/5 to 25/15/10/5
- Improved Red Dragon AI
- Decreased time Rhonin and Vereesa are paused when returning to the Business man
- Removed a Rune of Healing
- Changed music in Meeting cinematic from Pursuit to Comradeship
- The Rescue/Kill villagers hint can now also be triggered by Sea Elementals

Chapter 2 - 27
- Fixed a water sound effect
- Deathwing will no longer take Rhonin before Duncan is dead
- Deathwing will no longer be attacked by a Burrow in the Intro cinematic
- Removed transmission and camera pan for the dwarves when entering the Side Flame Area
- Added a transmission when rescuing the dwarves
- Removed some Magical Runes and moved them further up
- Removed 3 Riflemen
- Removed 2 Goblin Land Mines
- Improved description for Ivory Tower
- Decreased number of charges for Ivory Tower from 3 to 2
- Repositioned a tree and fixed some issuses with the Grass texture
- The first Gate cinematic will now also play when a unit goes too far to the west
- Renamed timer window title from "Time left" to "Time Remaining"
- The Spiders will no longer remain invulnerable after the GoblinLab cinematic
- Replaced Claws of Attack +6 with Gloves of Haste
- Replaced a Ring of Protection +4 with a Ring of Protection +3
- Can no longer buy zeppelins from Goblin Laboratories
- Neutral Hostile units now give gold when killed
- Rebalanced spawn times for the ogres at the Books
- Repositioned some ogres and Riflemen
- Removed a Rune of Restoration
- Replaced a Rune of Mana with a Rune of Restoration
- Added a third Marketplace
- Ownership of Falstad is no logner handed over to Player 3 when the Book countdown starts, instead he is paused
- Removed all Raiders
- The last Marketplace will no longer become vunerable after the Gate cinematics
- Switched positions of a Rune of Restoration and a Manual of Health

Chapter 3 - 25
Erledigt:
- Kryll now belongs to player 12 and will no longer run away when not supposed to
- Removed some wait time between meeting the Steam Tank groups and rescuing them
- Blocked a path at the first ship route, leading behind the waterfall
- Replaced the last shipyard with multiple Grunts
- The orc buildings will no longer train units
- Removed some orc buildings
- Changed ownership of all Pig Farms and a War Mill to Neutral Passive
- Removed a Switch and an Elevator
- Repositioned the last Marketplace
- Replaced a Wand of the Wind with a Periapt of Vitality
- Replaced invisible pathing blockers with a Gate and some doodads
- Some Stone Walls are now invulerable
- Replaced a Mantle of Intelligence +3 with Gold Coins +50
- The switches can now be activated by any unit owned by the player
- Removed/changed some lines at the last Blademaster
- The last Blademaster will become hostile when any unit owned by the player gets close
- Changed life of Orc Transport Ships to 100%/75%/50%
- Decreased target acquisition range of an Orc Warlock from 600 to 200
- Removed Reincarnation from Enraged Jungle Stalkers
- Renamed Gargantuan Sea Turtle to Mutant Turtle
- Changed Talismans of Mutation leaderboard from "Picked up" to "Gathered"
- Removed a rescuable Rifleman
- Fixes some terrain bugs
- The children of the wild will only become vunerable if the Frostwolf Shaman is attacked
- The last Blademaser is colored red upon map initialization

Interlude - 2
- New model for Terenas by Tranquil
- New model for Trollbane by CloudWolf

Chapter 4 - 33
- Added Haste ability which allows Rhonin to run 200% faster
- Is now accessible by completing Chapter 3 as well as the Interlude
- Modified numerous hints and transmissions to accomodate variable difficulty levels
- Replaced some Foot Switches with Levers that need to be attacked with Boulders
- Removed the Net
- Rhonin no longer needs to attack Frogs to make them move on Foot Switches, instead he attacks the Levers directly
- Removed all but one Rock Chunk in the prison
- The Boulder item can now perish if it runs out of charges
- Bouders can no longer be sold to Merchants
- Increased damage of Hurl Boulder from 2 to 6
- Decreased charges of Boulder from 6 to 2
- Added a failsafe that will kill the Foot Switches if the player runs out of Boulders
- Changed model type of a tree
- Changed music in Kryll cinematic from Pursuit to Dark Agents
- Changed leaderboard value "Books found" to "Found" and "Books placed" to "Placed in Bookshelf"
- Can now activate the RGB runes before listening to Kryll
- The fish hint will no only appear once
- Can no longer complete the Innkeeper's task before talking to him
- Will no longer get the Gem of true Hiding from the Missing Troll
- Removed some Barricades
- Replaced some Trees with indestructible Rocks
- Removed the Troll Vendor
- Repositioned some Crates
- All triggers and texts that belonged to the Troll Vendor now belong to the Voodoo Lounge
- The Ogre will now become invulnerable when he attacks the Voodoo Lounge
- The Ogre will move away from the Voodoo Lounge after destroying it
- Removed the inventory of all Goblin Bouncers
- Decreased time between gypsy riddle and first hint from 15 to 10 seconds
- Wll no longer show the "riddle failed" message if the correct answer was given right before the time is up
- A flower will be removed as soon as Rhonin gets a husband
- Fixed the height of two Rock Archways
- Changed names of Goblins Husbands to Goblin Boyfriend/Fiancé/Husband
- Will no longer display the optional quests as failed when ending the chapter before completing them

Chapter 5 - 67
- Changed Loading Screen Titles and Subtitles
- Additional sound regions
- Changed icon of Contact quest to the new Krasus icon
- Dalaran: Placed a visibility modifier around the Dalaran Violet Citadel
- Dalaran: The Orb of Soultheft no longer requires Mana to cast
- Northrend: Added pathing blockers at the Dragonscale Armor
- Northrend: Removed burrowing AI for some Arachnathids
- Northrend: Removed four Tuskarr Cages
- Northrend: Repositioned a Tusskar Cage
- Northrend: Removed the empty Cage
- Northrend: The Tuskarr hint will appear at the fist rescued Tuskarr
- Northrend: The area around the damaging runes will be revealed when a player ground unit gets near
- Northrend: Increased size of ramps at the flooded area
- Northrend: Turned Give Bounty on for Player 10 (Malygos' Servants) units
- Northrend: Repositioned some hostile units and Tuskarr
- Northrend: Decreased target acquisition range of some hostile units from 500 to 200
- Northrend: Removed Burrow from Arachnathids
- Northrend: Increased life of Tuskarr Fighters from 250 to 350
- Northrend: Fixed a bug that allowed the creation of infinite Unbroken Darkhunters
- Northrend: Decreased the number of created Unbroken Darkhunters in the final area
- Northrend: Increased size of kill area when the two Support Columns have been destroyed
- Northrend: Kill area will no longer kill player units
- Northrend: Removed some Spiders and Crates
- Northrend: Increased time between creation of Unbroken Darkhutners from 6 to 9 seconds
- Northrend: Replaced the Tuskarr Chieftain in the Cage with a Tuskarr Trapper
- Northrend: Replaced the Tuskarr Trapper outside with a Tuskarr Chieftain
- Northrend: Switches positions of some Tuskarr and Trolls
- Northrend: The Tuskarr Chieftain will now talk
- Northrend: Units other than Krasus will be moved to a different region when entering Malygo's Lair
- Northrend: The Keys Leaderboard will be destroyed when opening the Gate
- Northrend: Player 2 (Krasus) is now neutral towards Player 5 (Malygos)
- Northrend: Created an Exclamation Mark for the Tuskarr Chieftain
- Caverns of Time: Updated map design
- Caverns of Time: Removed Medivh
- Caverns of Time: New model for Thrall
- Caverns of Time: Changed camera movement and removed Thralls dialogue from the intro cinematic
- Caverns of Time: Replaced all switches with their dead counterparts
- Caverns of Time: Removed a Gnoll Poacher
- Caverns of Time: Added a Scroll of Healing and a Scroll of Protection
- Caverns of Time: Increased Dog speed and sight radius
- Caverns of Time: The trees chopped by the Peasants will now be healed periodically
- Caverns of Time: Music now properly plays after the Intro cinematic
- Caverns of Time: Fixed a bug that didn't show Nozdormu in the Victory cinematic
- Emerald Dream: Added a Tree of Life to the Night Elf base
- Emerald Dream: Replaced the Tiny Tree of Life with a Scroll of Resurrection
- Emerald Dream: Decreased Repair Time of Ghost from 55 to 40 seconds
- Emerald Dream: Changed leaderboard value from "left" to "Captured"
- Emerald Dream: Added 3 more Crypts
- Emerald Dream: Increased Build Time for Ghoul from 15 to 18 seconds
- Emerald Dream: Increased Build Time for Vile Tormentor from 15 to 24 seconds
- Emerald Dream: Increased Build Time for Gargolye from 15 to 24 seconds
- Emerald Dream: Removed the Dreadlord and the Altar of Darkness
- Emerald Dream: Repositioned a Ziggurat and the Boneyard
- Emerald Dream: The AI will no longer send or rebuild Infernal Contraptions or Dreadlords
- Emerald Dream: The first attack from Player 3 will now commence 185 seconds after the attack from Player 8
- Emerald Dream: Fixed a bug preventing the AI from sending attack waves
- Emerald Dream: Inreased starting lumber of Player 2 from 185 to 200
- Emerald Dream: Changed Revive Tooltip of Ghost to Keeper of the Grove
- Emerald Dream: Increased time between AI attack from 120 to 125 seconds
- Emerald Dream: Removed all starting Ghouls, Frost Wyrms, Gargoyles and Vile Tormentors
- Emerald Dream: Fixed a bug that prevented Krasus from getting experience when starting at level 5
- Emerald Dream: Decreased target acquisition range of a Bloodfiend from 500 to 200
- Emerald Dream: Added some rocks
- Emerald Dream: New music during the MeetBase cinematic
- Emerald Dream: Replaced Silence of Vile Tormentors with Curse
- Emerald Dream: Ysera is now removed after the Victory cinematic
- Emerald Dream: Vile Tormentors can now attack air units

Chapter 6 - 17
- Deathwing is now properly removed after the Intro cinematic
- Some units are removed and not killed when a cinematic is skipped
- Added transmission about missing items
- The Ogre in the GnollsVsOgres cinematic is no longer blue
- GnollsVsOgres cinematic will no longer trigger when the Outro cinematic is playing
- Fixed timing when the Ogre and the Gnoll die in the GnollsVsOgres cinematic
- Removed Falstad's last transmission in the GnollsVsOgres cinematic
- Moved game camera after the GnollsVsOgres cinematic to the west
- Added transmission to rescue all bases before attacking the orcs
- Changed Dragon Blood leaderboard value from "Picked up" to "Gathered"
- Player 2 and Player 4 are neutral to one another during the GnollsVsOgres cinematic
- Can no longer win the map until all bases have been rescued
- Changed owner of a Watch Tower and two Grunts from Player 4 to Player 1
- Increased Food Cost of Ogre Warrior from 0 to 2
- Increased Food Cost of Ogre Magi and Ogre Mauler from 0 to 3
- Decreased Food Cost of Ogre Lord from 6 to 4
- Added a second Marketplace

Chapter 7 - 19
- Renamed from "The Belly of the Beast" to "Belly of the Beast"
- Removed 6 Fighters and 1 Rifleman
- Moved 2 Riflemen to different cells
- Removed a Foot Switch for the first Elevator
- Replaced Beast Cages and rescuable animals with Crates and a Manual of Health
- Added pathing blockers to some Dwarven Archways
- Changed owner of an Orc Burrow from Player 1 (Dragonmaw Clan) to Neutral Passive
- Deathwing's Scale will not appear until Kryll talks about it in the Alexstrasza cinematic
- All items left behind at the Golem are now moved up the Elevator when exiting the area
- Removed some destructible crates and blocked off a path at the Bossfight area
- Kryll will no longer try to attack Falstad or Vereesa before the bossfight
- Repositioned two Grunts
- The dialogue about killing dwarves can now play with any rescuable group of dwarves
- Removed a Dragonmaw Warlock
- Replaced Healing Salve with Tome of Strength +2
- Replaced Scroll of Mana with Tome of Agility +2
- Increased size of ramp at lava bridge
- Removed all empty cages
- Scroll of Hydra and Scroll of Dagon are now invulnerable

Chapter 8 - 29
- New icon for the Demon Soul
- Changed text "Summon/Revive Arcane Master" to "Summon/Revive Rhonin"
- The Tiny Town Hall, Tiny Barracks and Tiny Lumber Mill items are now invulnerable
- The game can now be lost if Krasus dies before building a base
- Can no longer rescue Alexstrasza by selecting her
- Improved terrain on mountain area
- Added numerous enemies to the mountain area
- Removed Wind Walk from Blademaster
- Changes some text and sound effect for the alternate ending hint
- Created a Leaderboard that shows which Dragon Aspect is usable in the boss fight
- Nozdormu: Changed defense type from Unarmored to Large
- Nozdormu: Inceased chance to evade of Evasion from 75% to 100%
- Alexstrasza can now regenerate life and mana before the boss fight
- Ysera will no longer attempt to fly too early in the Alexstrasza cinematic
- All units of the Dragonmaw Reinforcements are now removed before the boss fight
- Added a hint that explains how to attack Deathwing normally
- Deathwing will now always start with 100% life
- The enemies will now attack with stronger forces after Alexstrasza has been rescued
- First Caravan timer can no longer appear twice
- Removed an Orc Catapult and a Dragonmaw Master
- Decreased number of Dragonmaw Masters and Red Drakes sent by the AI
- Fixed a bug that had Deathwing do the same spell/attack over and over
- Decreased chance of Deathwing doing a normal attack from 42%/57% to 25%
- Alexstrasza's Party Heal effect will now be properly removed
- Fixed height of some floating texts
- Instead of Orc Warlocks the Red Dragons must be killed before the Alexstrasza cinematic  can start
- Changed life text for Deathwing in Alexstrasza cinematic from "+5400!" to "+5000!"
- Removed Call to Arms
- Increased rescue region for Wagons in The Final Choice quest

Epilogues - 8
- Replaced "Additional Art" with "Icons"
- Replaced "Additional Art and Music" with "Loading Screens and Music"
- Renamed "Testing and Advice" to "Testing"
- Added inhuman89, Kallimachos, Sephiroth_VIII, Mad, Marcos DAB, -Berz- and Mad to Icons credits
- Added IamMclovin, CloudWolf, Goliath the God, OinkerWinkle, Tenebrae, Tranquil and Sunchips to Models and Skins credits
- Removed unknown credits
- All Dragon Aspects are now in Land Form
- The ship will no longer be attacked in the good ending

New maps and variable difficulty for Lord of the Clans released!

This is no April Fools Joke: I just updated my first WarCraft III campaign Lord of the Clans. It features new maps and variable difficulty. The old Prologue has been turned into a playable map, complete with new heroes, abilities and quests There's also a new Prologue map so you can learn more about Gul'dan and the Shadow Council. I also added variable difficulty levels (Easy, Normal, and Hard) and improved overall balancing. Additionally the update has over 250 changes, including new models, new music, plenty of bug fixes and more.

Check out the downloads page or Hiveworkshop.com to download the campaign.

Read the changelog for the full list of changes.



Update 1.05: 251 fixes


New Maps - 2
- New cinematic prologue "The Shadow Council"
- Old prologue "Live and Let Die" is now a playable map (see Chapter 1 for more information)

Multiple maps - 35
Erledigt:
- Added variable difficulty levels
- New model for Durotan by Tauer
- New unit model for Thrall by Tenebrae
- New weapon model for Thrall by Sunchips
- New tracks from World of Warcraft for some cinematics
- New loading screens
- Removed loading screen titles (Prologue, Interlude, Epilogue) from cinematic maps
- Changed hotkey layout for hero abilities to QWER
- Reduced stun time of Storm Bolt on normal units from 5 to 4 seconds
- Reduced stun time of Storm Bolt on heroes from 3 to 2 seconds
- Reduced stun time of War Stomp on heroes from 2/3/4 to 1/2/3 seconds
- Improved terrain and cinematics for Frostwolf camp
- Improved various other cinematics
- Heroes will now become invulnerable when a victory cinematic starts
- Will no longer fade out when mission fails
- Added Tattered Cloth item for Thrall
- Changed model of Tattered Cloth
- Fixed a bug that allowed Thrall to always gain 100% experience from kills
- Thrall can now learn Evasion before Chapter 9
- Thrall is now always an intelligence-based hero
- Changed unit name of Thrall from Grunt to Gladiator
- Renamed Storyteller to The Prophet
- Added more water sound effects
- Improved camera movement
- Removed all buffs from Thrall in some cinematics
- Increased hit points of Frost Wolves from 750 to 1000
- Music volume is no longer overriden via trigger
- Improved timings for some cinematics
- Reduced time between some minimap pings
- Removed defeat condition "Do not kill innocent people"
- Removed Drek'Thar's inventory
- Decreased stock start delay of Tome of Retraining, Scroll of Protection, and Scroll of Healing from 440 to 10 seconds
- Fixed minor terrain issues
- Fixed description of Rage
- Fixed various typos

Chapter 1 - 5
- Added playable content
- Play as Durotan and Draka
- New custom abilities
- Different terrain and camera movement
- Renamed Orc baby to Son of Durotan

Chapter 2 - 18
- The Prophet is now removed after the intro cinematic
- Renamed quest "The Escape" to "Escape"
- Increased sight radius of Dog from 800 to 1800 (night)
- Increased movement speed of Dog from 260 to 400
- Removed most barrels and crates that do not contain items
- Thrall will no longer stop at the Murlocs and suggest luring them out
- Replaced some trees with rocks
- Moved rain area
- Turned off day/night cycle
- Changed Thrall's starting life from 400 to 450/350/250
- Added more enemies on Normal and Hard difficulty
- Removed an enemy on Easy difficulty
- Added more info to the loading screen text
- Vision with the dog is now shared when it tries to exit the village
- Added two Runes of Restoration
- Replaced a Tome of Experience with a Tome of Intelligence
- Player 12 is now hidden in the score screen
- Replaced all Guard Towers with Scout Towers

Chapter 3 - 22
- Thrall is now selected after the intro cinematic
- Added a hidden item at the start of the map
- Orcs and humans will no longer fight each other after the Kelgar cinematic
- Thrall will be moved to the secret exit after the Kelgar cinematic
- Two footmen will be ordered to attack-move into the internment camp after the Kelgar cinematic
- Time of day speed is now set to 50% and the map time starts at 8pm
- Thrall will now start with a Food item
- Thrall can no longer be moved at the start of cinematics
- Timber Wolves are now hidden for all cinematics
- Removed some Runes
- Repositioned some enemy units and the Fountain of Health
- Removed a Forest Troll Hut
- The final Forest Troll Warlord will no longer speak if he is dead
- Removed Thrall's transmission about an escape route
- Reduced target acquisition range of Murlocs from 500 to 200
- Replaced a Tome of Intelligence with a Tome of Agility
- Will no longer create a rain weather effect during the Rest cinematic
- Will now always set the time of day to 12 am when the Rest cinematic is skipped
- Removed untargetable Cages
- Improved the hint after getting the objective to flee
- Increased hit points of Timber Wolves from 300 to 400
- Bundles of Lumber are now invunerable

Chapter 4 - 24
- Thrall will now start at level 4 if not restored from game cache
- Reduced experience gain from Food items from 40 to 30
- Fixed a bug that displayed the Swordsman Net tip when a unit other than Thrall entered the area
- Removed True Sight from Shades
- Replaced Potions of Speed with Runes of Speed
- Replaced a Tome of Agility wih a Tome of Intelligence +2
- Riflemen and Assassins will no longer practice with the Archery Target
- Added a transmission from Thrall when trying to exit the village before getting 10 Food items
- Added initial fade out for intro cinematic
- Repositioned patrol route of a Rifleman
- Repositioned some bandits
- Thrall is now selected after the cave sequence
- Renamed Bandit Leader to Rogue (transmission only)
- Villagers no longer turn into Guards. Instead they flee from Thrall
- Armor upgrades are set to 1 for Player 9 (Guards) on Hard difficulty
- Changed sound effect to "failed" when Thrall dies
- Added a Tome of Strength +2
- Replaced a Scroll of Protection with a Wand of Chain Lightning
- Player 3 (Citizens) is now hidden in the score screen
- Changed quest requirement "Gather 10 sources of food" to "Gather 10 food items"
- Added defeat condition "Thrall must survive" to each display of a main quest
- Repositioned some pathing blockers
- Gate is now closed after the Rest cinematic
- Trolls and humans will no longer fight each other before Thrall arrives

Interlude - 5
- The Grunts fighting Thrall will no longer walk away
- The Grunts fighting Thrall will face random angles when knocked out
- A Grunt will face Thrall after destroying the cage
- The Orc Warlock will no longer move to confront Thrall
- Will play a sound effect when Hellscream first appears

Chapter 5 - 55
- Thrall will now start at level 5 if not restored from game cache
- Changed level design in and around Frostwolf camp
- Is now accessible by completing Chapter 4 as well as the Interlude
- Blackmoore will now be removed when the intro cinematic is skipped
- Thrall will no longer lose the item in inventory slot 1 during the Frostwolves cinematic
- Thrall will no longer remain invulnerable during the Frostwolves cinematic
- Fixed a bug that prevented the map from ending when skipping the outro cinematic
- Removed way to the Ogre camp
- Replaced Pigs in "Raiders vs Gnolls" quest with Frostwolf Cubs and changed backstory
- Renamed quest "Raiders vs Gnolls" to "Alterac Cubs"
- Removed duplicate minimap pings
- The mission now ends in defeat when more than 2 Raiders die
- Cubs Leaderboard will now start at 14 and count down for each rescued cub
- The fake Thrall for the MeetFrostwolves cinematic will always be removed after the cinematic has finished
- Will now play normal game music when skipping the MeetFrostwolves cinematic
- Pillage is now disabled
- Replaced all Rock Golems with Elder Wendigos
- Added some Tomes to the starting area
- Fixed sound regions
- Decreased time for Pigs quest from 150 to 120 seconds
- Decreased number of pigs required to lose Pigs quest from 8 to 6
- Removed some blocking elements from the Ogre quest area
- Replaced the High Elven Barracks with an Orc Barracks
- Removed the hint about repairing catapults
- When all catapults have been destroyed a new one is instantly created
- Removed some Rock Chunks
- Fixed Raiders ensnaring Cubs in CubsWin cinematic
- Fixed a bug ordering Ogres to run away in OgreTowers cinematic
- Fixed a bug that mixed Thrall's, The Prophet's, and Drek'Thar's names in cinematic transmissions
- The Mountain Giant will now also drop a Rune of Restoration
- Will no longer reveal an area of the map after the Frostwolves cinematic
- Decreased height of Frost Traps
- Changed Pigs timer window title from "Help" to "Time Remaining"
- Replaced Wand of Mana Stealing with a Mana Stone
- Changed damage to Thrall in starting area from 1 per 0.15 seconds to 6/8/10 per 1 second
- Disabled sleeping for all creeps
- Replaced a Forest Troll Hut with an Ice Troll Hut
- The item Lord of the Alliance is no longer marked as usable or sellable
- Can no longer drop the item Lord of the Alliance
- The pigs in the breeding place are now invulnerable
- Removed a Healing Salve
- Renamed Pacman Ogre Maulers to Ogre Bashers
- Added a hint for the Pacman quest: There is no need to right-click each item
- Can no longer play the Outro cinematic twice
- Replaced a Potion of Speed with a Rune of Speed
- Will no longer show an Exclamation Mark on Uthul
- Will now only remove Runes of Speed and Bundles of Lumber in the Pacman area
- Bundles of Lumber and Runes of Speed are now invulnerable
- Replaced a Scroll of Regeneration with a Tome of Intelligence +2
- Pigs' guard position is now ignored
- Decreased collision size of Spirit Pig from 16 to 1.5
- Increased life of Spirit Pig from 120 to 999
- Decreased selection scale of Spirit Pig from 2 to 1
- Pigs now belong to Player 3 (Pigs)
- Pigs entering hay area are now removed after 2 seconds

Chapter 6 - 36
- Renamed from "The Path of the Shaman" to "Path of the Shaman"
- Thrall will now start with Evasion if not restored from game cache
- Renamed Tornado to Thrall
- Changed level design in Frostwolf camp
- Changed some snow cliffs to grass cliffs
- Replaced Grunts with Spearthrowers in Fire quest
- Quest Failed message will no longer appear multiple times when Thrall dies
- Added some blocking elements to the Water quest
- Removed some wait times when winning a Spirit quest
- Changed treelog hint to "The treelogs can damage Thrall when he gets too close."
- Treelogs will now move immediately when the Water quest starts
- Replaced Summoner in Water cinematic with an Sea Elemental
- Removed all remaining Summoners
- Changed hotkey for all unique Spirit abilities to "D"
- Removed level information from Chain Lightning and Feral Spirit
- Removed wait time when Thrall dies during the Wilds quest
- Removed Mission Failed sound effect
- Increased fire trap damage from 25 to 20/30/40
- The Spirit of Water quest no longer displays the number of enemies that need to be killed (the Leaderboard does)
- Added some items for Doomhammer on Normal and Hard difficulties
- The Earth Key Leaderboard will now appear 2 seconds earlier
- Changed Earth Hint to "...Go to the Circle of Power in the east to open the gate."
- Removed Player 3 (Teal)
- Fixed a bug that caused the Elevator in the Fire quest to always cause damage
- Changed Water Leaderboard Value from "Left" to "Alive"
- Fixed a bug that prevented Thrall from being resurrected
- Repositioned some enemies in the Fire quest
- Replaced all items in the Doomhammer fight with Runes of Healing/Mana
- Doomhammer will now try to pick items up instead of destroying them
- Increased time between item spawns in Doomhammer fight from 4 to 7 seconds
- Deceeased time until Doomhammer tries to interact with an item from 4 to 2 seconds
- All items on the ground will be removed when the Outro cinematic starts
- Removed damage effect from Fire elevator
- Fire Elevator sound effect will no longer play after the Fire area is completed
- Can no longer fail the Air quest once Thrall has reached the goal
- Moved starting position of Thrall and Doomhammer in the fight

Chapter 7 - 19
- Renamed from "The End of a Legend" to "The Horde Awakens"
- Thrall will now start at level 7 if not restored from game cache
- Changed order of abilities for Doomhammer
- Thrall's attack is now ranged
- Renamed player Camp Guards to Guards
- Orcs can now be rescued by attacking their guards
- Replaced invulnerable trees with rocks
- Thrall will now start at level 6 instead of 7 if not restored from game cache
- The optional quest will now be discovered 20 seconds after the Gate was destroyed
- Added a hint that Thrall can be revived at the Altar of Storms after the Gate was destroyed
- Removed some enemies on the way to the elite orcs
- Changed owner of the Town Hall to Neutral Passive
- All summoned units are now removed for the outro cinematic
- Decreased target acquisition range of Drek'Thar to 200
- Decreased revive cost of Thrall from 425 to 100 gold
- Decreased revive time of Thrall from 55 to 10 seconds
- The player will get 300 gold for reviving Thrall
- Thrall must survive is now a defeat condition and will be removed once the Gate is destroyed
- Removed a superfluous Drek'Thar in the outro cinematic

Chapter 8 - 5
- Renamed from "The Green Storm" to "Siege of Durnholde"
- Game will no longer wait until Player 9 buildings have dissipated before the Grey Base quest requirement is completed
- All buffs are removed from Thrall for the Taretha cinematic
- Changed owner of the Keep to Neutral Passive
- Shared vision with Keep as soon as the quest requirement is active

Chapter 9 - 24
- Removed some Circles of Power
- Camera will now pan pan when entering the spider lair
- Flooded Way Gate will be disabled when Thrall uses it
- Removed all Support Columns in the Invisible Bandits area
- Replaced Satyrs with Mutants and Skeletons
- Walled of parts of the Water area
- Added a hint for the Tower items
- Replaced a Scroll of Healing with a Rune of Restoration
- Replaced Blackmoore's Shockwave with Endurance Aura
- Replaced Blackmoore's Devotion Aura with Unholy Aura
- Removed Blackmoore's Avatar
- Increased Blackmoore's mana regeneration
- Every fourth item in the Endfight will be a Rune of Mana
- Reduced reaction time of Blackmoore to pick up an item from 1.5 to 1 second
- Decreased Obelisks and slightly changed cliff blocking in Endfight
- Slightly moved items towards corners in Endfight
- The spike traps will no longer be audible while the intro cinematic is playing
- Added a Rune of Restoration
- Decreased target acqusition range of Blood Mage from 600 to 200
- Added more Sentry Wards
- Fire units are removed befor the fight cinematic
- Fixed a bug that prevented the Fight cinematic from playing
- The Water Spike and Flame Traps will no longer be activated during the Fight cinematic
- Replaced a Scroll of Mana with a Rune of Greater Mana

Epilogue - 1
- Added JonayMartin, HeeWonLee, ANachron, PeeKay, WILL THE ALMIGHTY, INSEKT, Sin'dorei300, Hemske, Kitabatake, supertoinkz, Epsilon, tauer, Sunchips, jatter2, -Grende, Xaran Alamas, Tenebrae, -Berz-, and KILLCIDE to credits

Affiliation

Kinguin Overwatch - 300x250