New maps and variable difficulty for Lord of the Clans released!

This is no April Fools Joke: I just updated my first WarCraft III campaign Lord of the Clans. It features new maps and variable difficulty. The old Prologue has been turned into a playable map, complete with new heroes, abilities and quests There's also a new Prologue map so you can learn more about Gul'dan and the Shadow Council. I also added variable difficulty levels (Easy, Normal, and Hard) and improved overall balancing. Additionally the update has over 250 changes, including new models, new music, plenty of bug fixes and more.

Check out the downloads page or Hiveworkshop.com to download the campaign.

Read the changelog for the full list of changes.



Update 1.05: 251 fixes


New Maps - 2
- New cinematic prologue "The Shadow Council"
- Old prologue "Live and Let Die" is now a playable map (see Chapter 1 for more information)

Multiple maps - 35
- Added variable difficulty levels
- New model for Durotan by Tauer
- New unit model for Thrall by Tenebrae
- New weapon model for Thrall by Sunchips
- New tracks from World of Warcraft for some cinematics
- New loading screens
- Removed loading screen titles (Prologue, Interlude, Epilogue) from cinematic maps
- Changed hotkey layout for hero abilities to QWER
- Reduced stun time of Storm Bolt on normal units from 5 to 4 seconds
- Reduced stun time of Storm Bolt on heroes from 3 to 2 seconds
- Reduced stun time of War Stomp on heroes from 2/3/4 to 1/2/3 seconds
- Improved terrain and cinematics for Frostwolf camp
- Improved various other cinematics
- Heroes will now become invulnerable when a victory cinematic starts
- Will no longer fade out when mission fails
- Added Tattered Cloth item for Thrall
- Changed model of Tattered Cloth
- Fixed a bug that allowed Thrall to always gain 100% experience from kills
- Thrall can now learn Evasion before Chapter 9
- Thrall is now always an intelligence-based hero
- Changed unit name of Thrall from Grunt to Gladiator
- Renamed Storyteller to The Prophet
- Added more water sound effects
- Improved camera movement
- Removed all buffs from Thrall in some cinematics
- Increased hit points of Frost Wolves from 750 to 1000
- Music volume is no longer overriden via trigger
- Improved timings for some cinematics
- Reduced time between some minimap pings
- Removed defeat condition "Do not kill innocent people"
- Removed Drek'Thar's inventory
- Decreased stock start delay of Tome of Retraining, Scroll of Protection, and Scroll of Healing from 440 to 10 seconds
- Fixed minor terrain issues
- Fixed description of Rage
- Fixed various typos

Chapter 1 - 5
- Added playable content
- Play as Durotan and Draka
- New custom abilities
- Different terrain and camera movement
- Renamed Orc baby to Son of Durotan

Chapter 2 - 18
- The Prophet is now removed after the intro cinematic
- Renamed quest "The Escape" to "Escape"
- Increased sight radius of Dog from 800 to 1800 (night)
- Increased movement speed of Dog from 260 to 400
- Removed most barrels and crates that do not contain items
- Thrall will no longer stop at the Murlocs and suggest luring them out
- Replaced some trees with rocks
- Moved rain area
- Turned off day/night cycle
- Changed Thrall's starting life from 400 to 450/350/250
- Added more enemies on Normal and Hard difficulty
- Removed an enemy on Easy difficulty
- Added more info to the loading screen text
- Vision with the dog is now shared when it tries to exit the village
- Added two Runes of Restoration
- Replaced a Tome of Experience with a Tome of Intelligence
- Player 12 is now hidden in the score screen
- Replaced all Guard Towers with Scout Towers

Chapter 3 - 22
- Thrall is now selected after the intro cinematic
- Added a hidden item at the start of the map
- Orcs and humans will no longer fight each other after the Kelgar cinematic
- Thrall will be moved to the secret exit after the Kelgar cinematic
- Two footmen will be ordered to attack-move into the internment camp after the Kelgar cinematic
- Time of day speed is now set to 50% and the map time starts at 8pm
- Thrall will now start with a Food item
- Thrall can no longer be moved at the start of cinematics
- Timber Wolves are now hidden for all cinematics
- Removed some Runes
- Repositioned some enemy units and the Fountain of Health
- Removed a Forest Troll Hut
- The final Forest Troll Warlord will no longer speak if he is dead
- Removed Thrall's transmission about an escape route
- Reduced target acquisition range of Murlocs from 500 to 200
- Replaced a Tome of Intelligence with a Tome of Agility
- Will no longer create a rain weather effect during the Rest cinematic
- Will now always set the time of day to 12 am when the Rest cinematic is skipped
- Removed untargetable Cages
- Improved the hint after getting the objective to flee
- Increased hit points of Timber Wolves from 300 to 400
- Bundles of Lumber are now invunerable

Chapter 4 - 24
- Thrall will now start at level 4 if not restored from game cache
- Reduced experience gain from Food items from 40 to 30
- Fixed a bug that displayed the Swordsman Net tip when a unit other than Thrall entered the area
- Removed True Sight from Shades
- Replaced Potions of Speed with Runes of Speed
- Replaced a Tome of Agility wih a Tome of Intelligence +2
- Riflemen and Assassins will no longer practice with the Archery Target
- Added a transmission from Thrall when trying to exit the village before getting 10 Food items
- Added initial fade out for intro cinematic
- Repositioned patrol route of a Rifleman
- Repositioned some bandits
- Thrall is now selected after the cave sequence
- Renamed Bandit Leader to Rogue (transmission only)
- Villagers no longer turn into Guards. Instead they flee from Thrall
- Armor upgrades are set to 1 for Player 9 (Guards) on Hard difficulty
- Changed sound effect to "failed" when Thrall dies
- Added a Tome of Strength +2
- Replaced a Scroll of Protection with a Wand of Chain Lightning
- Player 3 (Citizens) is now hidden in the score screen
- Changed quest requirement "Gather 10 sources of food" to "Gather 10 food items"
- Added defeat condition "Thrall must survive" to each display of a main quest
- Repositioned some pathing blockers
- Gate is now closed after the Rest cinematic
- Trolls and humans will no longer fight each other before Thrall arrives

Interlude - 5
- The Grunts fighting Thrall will no longer walk away
- The Grunts fighting Thrall will face random angles when knocked out
- A Grunt will face Thrall after destroying the cage
- The Orc Warlock will no longer move to confront Thrall
- Will play a sound effect when Hellscream first appears

Chapter 5 - 55
- Thrall will now start at level 5 if not restored from game cache
- Changed level design in and around Frostwolf camp
- Is now accessible by completing Chapter 4 as well as the Interlude
- Blackmoore will now be removed when the intro cinematic is skipped
- Thrall will no longer lose the item in inventory slot 1 during the Frostwolves cinematic
- Thrall will no longer remain invulnerable during the Frostwolves cinematic
- Fixed a bug that prevented the map from ending when skipping the outro cinematic
- Removed way to the Ogre camp
- Replaced Pigs in "Raiders vs Gnolls" quest with Frostwolf Cubs and changed backstory
- Renamed quest "Raiders vs Gnolls" to "Alterac Cubs"
- Removed duplicate minimap pings
- The mission now ends in defeat when more than 2 Raiders die
- Cubs Leaderboard will now start at 14 and count down for each rescued cub
- The fake Thrall for the MeetFrostwolves cinematic will always be removed after the cinematic has finished
- Will now play normal game music when skipping the MeetFrostwolves cinematic
- Pillage is now disabled
- Replaced all Rock Golems with Elder Wendigos
- Added some Tomes to the starting area
- Fixed sound regions
- Decreased time for Pigs quest from 150 to 120 seconds
- Decreased number of pigs required to lose Pigs quest from 8 to 6
- Removed some blocking elements from the Ogre quest area
- Replaced the High Elven Barracks with an Orc Barracks
- Removed the hint about repairing catapults
- When all catapults have been destroyed a new one is instantly created
- Removed some Rock Chunks
- Fixed Raiders ensnaring Cubs in CubsWin cinematic
- Fixed a bug ordering Ogres to run away in OgreTowers cinematic
- Fixed a bug that mixed Thrall's, The Prophet's, and Drek'Thar's names in cinematic transmissions
- The Mountain Giant will now also drop a Rune of Restoration
- Will no longer reveal an area of the map after the Frostwolves cinematic
- Decreased height of Frost Traps
- Changed Pigs timer window title from "Help" to "Time Remaining"
- Replaced Wand of Mana Stealing with a Mana Stone
- Changed damage to Thrall in starting area from 1 per 0.15 seconds to 6/8/10 per 1 second
- Disabled sleeping for all creeps
- Replaced a Forest Troll Hut with an Ice Troll Hut
- The item Lord of the Alliance is no longer marked as usable or sellable
- Can no longer drop the item Lord of the Alliance
- The pigs in the breeding place are now invulnerable
- Removed a Healing Salve
- Renamed Pacman Ogre Maulers to Ogre Bashers
- Added a hint for the Pacman quest: There is no need to right-click each item
- Can no longer play the Outro cinematic twice
- Replaced a Potion of Speed with a Rune of Speed
- Will no longer show an Exclamation Mark on Uthul
- Will now only remove Runes of Speed and Bundles of Lumber in the Pacman area
- Bundles of Lumber and Runes of Speed are now invulnerable
- Replaced a Scroll of Regeneration with a Tome of Intelligence +2
- Pigs' guard position is now ignored
- Decreased collision size of Spirit Pig from 16 to 1.5
- Increased life of Spirit Pig from 120 to 999
- Decreased selection scale of Spirit Pig from 2 to 1
- Pigs now belong to Player 3 (Pigs)
- Pigs entering hay area are now removed after 2 seconds

Chapter 6 - 36
- Renamed from "The Path of the Shaman" to "Path of the Shaman"
- Thrall will now start with Evasion if not restored from game cache
- Renamed Tornado to Thrall
- Changed level design in Frostwolf camp
- Changed some snow cliffs to grass cliffs
- Replaced Grunts with Spearthrowers in Fire quest
- Quest Failed message will no longer appear multiple times when Thrall dies
- Added some blocking elements to the Water quest
- Removed some wait times when winning a Spirit quest
- Changed treelog hint to "The treelogs can damage Thrall when he gets too close."
- Treelogs will now move immediately when the Water quest starts
- Replaced Summoner in Water cinematic with an Sea Elemental
- Removed all remaining Summoners
- Changed hotkey for all unique Spirit abilities to "D"
- Removed level information from Chain Lightning and Feral Spirit
- Removed wait time when Thrall dies during the Wilds quest
- Removed Mission Failed sound effect
- Increased fire trap damage from 25 to 20/30/40
- The Spirit of Water quest no longer displays the number of enemies that need to be killed (the Leaderboard does)
- Added some items for Doomhammer on Normal and Hard difficulties
- The Earth Key Leaderboard will now appear 2 seconds earlier
- Changed Earth Hint to "...Go to the Circle of Power in the east to open the gate."
- Removed Player 3 (Teal)
- Fixed a bug that caused the Elevator in the Fire quest to always cause damage
- Changed Water Leaderboard Value from "Left" to "Alive"
- Fixed a bug that prevented Thrall from being resurrected
- Repositioned some enemies in the Fire quest
- Replaced all items in the Doomhammer fight with Runes of Healing/Mana
- Doomhammer will now try to pick items up instead of destroying them
- Increased time between item spawns in Doomhammer fight from 4 to 7 seconds
- Deceeased time until Doomhammer tries to interact with an item from 4 to 2 seconds
- All items on the ground will be removed when the Outro cinematic starts
- Removed damage effect from Fire elevator
- Fire Elevator sound effect will no longer play after the Fire area is completed
- Can no longer fail the Air quest once Thrall has reached the goal
- Moved starting position of Thrall and Doomhammer in the fight

Chapter 7 - 19
- Renamed from "The End of a Legend" to "The Horde Awakens"
- Thrall will now start at level 7 if not restored from game cache
- Changed order of abilities for Doomhammer
- Thrall's attack is now ranged
- Renamed player Camp Guards to Guards
- Orcs can now be rescued by attacking their guards
- Replaced invulnerable trees with rocks
- Thrall will now start at level 6 instead of 7 if not restored from game cache
- The optional quest will now be discovered 20 seconds after the Gate was destroyed
- Added a hint that Thrall can be revived at the Altar of Storms after the Gate was destroyed
- Removed some enemies on the way to the elite orcs
- Changed owner of the Town Hall to Neutral Passive
- All summoned units are now removed for the outro cinematic
- Decreased target acquisition range of Drek'Thar to 200
- Decreased revive cost of Thrall from 425 to 100 gold
- Decreased revive time of Thrall from 55 to 10 seconds
- The player will get 300 gold for reviving Thrall
- Thrall must survive is now a defeat condition and will be removed once the Gate is destroyed
- Removed a superfluous Drek'Thar in the outro cinematic

Chapter 8 - 5
- Renamed from "The Green Storm" to "Siege of Durnholde"
- Game will no longer wait until Player 9 buildings have dissipated before the Grey Base quest requirement is completed
- All buffs are removed from Thrall for the Taretha cinematic
- Changed owner of the Keep to Neutral Passive
- Shared vision with Keep as soon as the quest requirement is active

Chapter 9 - 24
- Removed some Circles of Power
- Camera will now pan pan when entering the spider lair
- Flooded Way Gate will be disabled when Thrall uses it
- Removed all Support Columns in the Invisible Bandits area
- Replaced Satyrs with Mutants and Skeletons
- Walled of parts of the Water area
- Added a hint for the Tower items
- Replaced a Scroll of Healing with a Rune of Restoration
- Replaced Blackmoore's Shockwave with Endurance Aura
- Replaced Blackmoore's Devotion Aura with Unholy Aura
- Removed Blackmoore's Avatar
- Increased Blackmoore's mana regeneration
- Every fourth item in the Endfight will be a Rune of Mana
- Reduced reaction time of Blackmoore to pick up an item from 1.5 to 1 second
- Decreased Obelisks and slightly changed cliff blocking in Endfight
- Slightly moved items towards corners in Endfight
- The spike traps will no longer be audible while the intro cinematic is playing
- Added a Rune of Restoration
- Decreased target acqusition range of Blood Mage from 600 to 200
- Added more Sentry Wards
- Fire units are removed befor the fight cinematic
- Fixed a bug that prevented the Fight cinematic from playing
- The Water Spike and Flame Traps will no longer be activated during the Fight cinematic
- Replaced a Scroll of Mana with a Rune of Greater Mana

Epilogue - 1
- Added JonayMartin, HeeWonLee, ANachron, PeeKay, WILL THE ALMIGHTY, INSEKT, Sin'dorei300, Hemske, Kitabatake, supertoinkz, Epsilon, tauer, Sunchips, jatter2, -Grendel, Xaran Alamas, Tenebrae, -Berz-, and KILLCIDE to credits

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