10 years old!

Two days ago this blog site became ten years old! I totally forgot about it so I didn't think of anything special to write.

Here are some highlights from each year:

In 2007 this site was a bit more varied. It had more general gaming news and some short stories I wrote myself, just to practise a bit of english. I wrote the story My Superpowers while attending an school for english language learners.

2008 was a relatively quiet year. I was away for 5 months to do military service. Yes, 5 months, not 6 as the blog post said, because I had broken my leg.

In 2009 I had the lowest amount of blog posts up to this day, but there were some very cool highlights. My WarCraft 3 campaigns Day of the Dragon and Lord of the Clans were featured on the DVD of the german magazine PC Games. Also, I released my third WarCraft 3 campaign The Last Guardian.

In contrast to 2009, the year 2010 had the most amount of blog posts up to this day, largely in thanks to the release of StarCraft II. I also visited Gamescom for the first time. 2010 also saw the release of the first updates for each of my WarCraft 3 campaigns and the announcement of my StarCraft II campaign Shadow of the Xel'Naga.

2011 featured some major changes to the design of this blog, another update for Lord of the Clans, and the start of a series called Games I Played where I rank each game I played for the first time every year.

The year 2012 was centered a lot around Diablo III. I also marked the start of YouTube videos and walkthroughs based on my campaigns. Up to this day they are some of the most popular custom campaigns with the most videos on YouTube.

2013 was the year in which I paused writing about random things, and started focusing mostly on my projects and the blog site. My WarCraft 3 campaigns got some cool updates and you can see that the lists of changes got bigger and bigger with each update: LotC 1.03, DotD 1.02, TLG 1.02. It also marks the year for the most recent change in the design of this blog site and the addition of my portfolio website.

2014 focused almost exclusively on my upcoming StarCraft campaign Shadow of the Xel'Naga. I got to answer a very interesting question: Will Shadow of the Xel'Naga be better than Lord of the Clans?

By 2015 my WarCraft 3 campaigns had established a reputation, and I felt that I had grown a lot as a level designer, but that growth in me wasn't reflected very well in my campaigns, so I accepted the challenge to improve all of them in drastic ways. LotC 1.04 added new maps, changed the design and gameplay for a lot of the existing maps and added new custom imports. DotD 1.03 added new and improved existing hero abilities, improved terrain and gameplay. There was also the debate about paid mods in Skyrim. I wrote my two cents. Probably even more important (to me!) was the actual release of my StarCraft 2 campaign Shadow of the Xel'Naga, after 5,5 years of work!

2016 was marked by more updates for some of my campaigns. TLG 1.04 merged numerous gameplay areas, leading to a tighter experience. It also improved the camera system and added new abilities. It's also the first and only time I have recorded myself opening 418 Overwatch loot boxes.

In 2017, after updating The Last Guardian and Shadow of the Xel'Naga again, I participated in the Rock the Cabinet contest. I must admint, I had never played co-op before, so I spent a lot of time analyzing the gameplay of the SC2 co-op mode, and I am very happy to have won third place!

I don't know what the future holds. I wish I could tell you I am secretly working on all of these projects, and Rise of the Horde, and War of the Ancients and more, but creating new campaigns from scratch has become a very time-consuming affair. Maybe for a WarCraft 4 or WarCraft 3 Remaster... It's not like there isn't enough content to go around. Check out all the awesome custom campaigns for StarCraft 2 and WarCraft 3.

See you on the battlefield!

- OutsiderXE

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