Shadow of the Xel'Naga Update 1.1 and YouTube Series
Over the past days I updated all maps of my StarCraft II co-op campaign Shadow of the Xel'Naga. There aren't many changes, mostly text changes and some bug fixes; so it's a typical 1.1 patch for me.
What's more interesting is that a Youtuber named JayborinoPlays has started video walkthroughs on both Shadow of the Xel'Naga and Lord of the Clans. Make sure to check them out!
Below you can see a list of changes for Shadow of the Xel'Naga 1.1.
Update 1.1: 47 fixes
What's more interesting is that a Youtuber named JayborinoPlays has started video walkthroughs on both Shadow of the Xel'Naga and Lord of the Clans. Make sure to check them out!
Below you can see a list of changes for Shadow of the Xel'Naga 1.1.
Update 1.1: 47 fixes
All maps
- 1
- Disabled
access to Game Privacy in the Battle.net Lobby.
Chapter 1
- 5
- Cow Fall sound is now a 3D sound.
- Removed transmission "I do." when encountering the Spider
Mines.
- Changed transmission "My car is out of fuel." to "My
car doesn't fit..."
- Added transmission when returning Gas to Rastin.
- Changed "Approximate playtime" in Map
Info from 50 to 40 minutes.
Chapter 2 - 5
- Changed info text of Bottle of Wine from "...given to Wes."
to "...given to someone."
- Changed tooltip of Gather from "...MULE..." to "...the
Robo-Harvester...".
- Removed "...as a ranged weapon to kill enemy units from a
distance or..." from tooltip/tip of Energizer.
- Game will no longer spawn Mineral Crystals during the Beat Artifact
cinematic.
- Octavia will enter the Robo-Harvester before
leaving in the Victory cinematic.
Chapter 3 - 16
- Fixed a bug that prevented Terran from building Siege Tanks.
- Added an Academy so Terran can send Firebats.
- Fixed a bug that allowed Terran to sent only 1 Vulture.
- Moved a Siege Tank closer to a Bunker.
- Added more SCVs for Terran at difficulties Normal, Hard, and Insane.
- Reduced delay for the first Terran attack wave from 60 to 30 seconds.
- Repositioned some Terran units for more space.
- Added a delay of 30 seconds for the first Protoss attack wave against
Zerg.
- Moved Gather point of Protoss vs Zerg closer to Protoss base.
- Added Waypoints for all Protoss waves.
- Fixed a bug that made some Protoss units invulnerable.
- Added an Ultralisk Cavern so Zerg can send Ultralisks.
- Increased number of Zerglings sent by 1.
- Zerg units will now receive damage over time when close to the Protoss
expansion.
- Intro cinematic Arbiters are now properly removed.
- Changed "Approximate playtime" in Map Info from 50 to 40
minutes.
Chapter 4
- 4
- Completing Area 1 will now reward 500 Minerals to each player unless
they already have 1000 or more Minerals.
- Decreased life of Ultralisk from 1260/1440/1620/1800 to
1190/1360/1530/1700.
- Lurkers will no longer unburrow when attacking.
- Decreased the number of enemies in the final
attack wave.
Chapter 5
- 5
- Decreased Sight Radius of Marine from 9 to 7.
- Reduced Minimum Scan Range of all guards from 5 to 1.
- Added a Siege Tank without Radar for the Intro cinematic.
- Fixed a typo.
- Added website to Battle.net Info.
Chapter 6 - 5
- Camera no longer pans when trapping the Zerglings.
- Added more information to Medic - Heal tooltip.
- Lurkers will no longer unburrow when attacking.
- Replaced death animations in the Outro cinematic with Vortex models.
-
Fixed a typo.
Chapter 7
- 6
- Changed
loading screen help text.
- Reduced
time between units spawning at the Artifact from 60 to 25 seconds.
- Added
Vortex effect to Zerg and Protoss at the Artifact.
- Changed
text of some transmissions.
- Darkened
tint color and increased scale for rescued Alpha Squadron units in the Outro
cinematic.
- Changed
after credits text from Technical Designer to Game Mission Designer.
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