Shadow of the Xel'Naga Update #6 (1.2.2)

Another round of smaller changes for Shadow of the Xel'Naga. Unfortunately Chapter 7 had a critical bug that prevented players from continuing after the Holdout gameplay. I finally got around to fixing that. Another noteworthy change is the gate puzzle in Chapter 6, which many people interpreted as a bug. I replaced the gate with destructible rocks, so it should be clearer now. Thanks to KillWithFire for the bug report!

Read on for the full list of changes.

# Update 6 [1.2.2] (2020-11-29)
16 changes

## Chapter 1
### Gameplay
- Cow deaths are now counted correctly

## Chapter 3
### User Interface
- Fixed Psionic Radar name and tooltip
- Fixed Xerana tip text

### Audio/Visuals
- Hidden units no longer attack in the Victory cinematic

## Chapter 4
### Gameplay
- Enemy flyers no longer flee in the Dispose of the Aliens objective

### User Interface
- The Slow Mine weapon is now hidden
- The Infested Terran weapon is now shown

## Chapter 6
### Gameplay
- Stimpack is now used by all selected units
- Fixed Sunken Colony footprint
- Replaced automatically closing gate trap with destructible rock tower
- Decreased life of destructible rocks from 2000 to 250

### User Interface
- Fixed unit levels when turning heroic

### Audio/Visuals
- Fixed unit models not changing when turning heroic

## Chapter 7
### Gameplay
- Holdout waves no longer multiply when restarting before the first wave

### Audio/Visuals
- Fixed Mid cinematic not starting
- Decreased time until Mid cinematic starts from 50 to 40 seconds

2 comments:

  1. I can't wait for the maps to be available in the Arcade again!

    ReplyDelete
    Replies
    1. No it's good, I found it in the "campaign" section ! Oups xD

      Delete

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